aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/utils.cpp
diff options
context:
space:
mode:
authorJoseph-Eugene Winzer2017-12-19 12:19:07 +0100
committerThierry Crozat2018-01-23 02:15:44 +0000
commitbb8dbdfc682290f3d4da5a9eb50455485351f5c8 (patch)
tree0a9db733996268abbf834dd944e3d9f63b5d182a /engines/fullpipe/utils.cpp
parentb76ac8331ff269210f8a9face931ec39cdb50f5d (diff)
downloadscummvm-rg350-bb8dbdfc682290f3d4da5a9eb50455485351f5c8.tar.gz
scummvm-rg350-bb8dbdfc682290f3d4da5a9eb50455485351f5c8.tar.bz2
scummvm-rg350-bb8dbdfc682290f3d4da5a9eb50455485351f5c8.zip
SUPERNOVA: Fixes game freeze in bcorrdior
Most of the time _objectState[MAX_OBJECT - 1] was used for showing/hiding the GUI, here it was to indicate if the player is currently hidden behind a pillar though.
Diffstat (limited to 'engines/fullpipe/utils.cpp')
0 files changed, 0 insertions, 0 deletions