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authorPaul Gilbert2012-05-11 23:36:13 +1000
committerPaul Gilbert2012-05-11 23:36:13 +1000
commit67c47e9045cab111ff9daadf9968553106f14bfe (patch)
tree61611011affdd8f4af3f8e3f024c2a05b768dd12 /engines/game.cpp
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TONY: First attempt at simulating the circular fade in/out effect engine uses
The engine uses DirectX drawing functionality to do drawing of partial frames within an ellipsis, so we need to replicate that manually in code.
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