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author | Johannes Schickel | 2011-10-23 20:02:35 +0200 |
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committer | Johannes Schickel | 2011-10-23 20:04:03 +0200 |
commit | 3a196478c69b635c7c1c2d121b30d9710f8bd1e5 (patch) | |
tree | 2fdf78e3a0b0756279164b9f7abc683c13cab619 /engines/game.h | |
parent | a41d72a44a660c72fdadbc3a8ef580e5e03cb890 (diff) | |
download | scummvm-rg350-3a196478c69b635c7c1c2d121b30d9710f8bd1e5.tar.gz scummvm-rg350-3a196478c69b635c7c1c2d121b30d9710f8bd1e5.tar.bz2 scummvm-rg350-3a196478c69b635c7c1c2d121b30d9710f8bd1e5.zip |
ALL: Reduce assignment of "" to Common::String.
When clearing an existant object clear() should be used.
When constructing objects (or using default values for parameters) the
constructor of String without any argument should be used.
This changes only a few instances I noticed while looking over some recent
commit logs.
Diffstat (limited to 'engines/game.h')
-rw-r--r-- | engines/game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/game.h b/engines/game.h index 23512e89b8..d5136936bc 100644 --- a/engines/game.h +++ b/engines/game.h @@ -65,12 +65,12 @@ enum GameSupportLevel { class GameDescriptor : public Common::StringMap { public: GameDescriptor(); - GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = ""); + GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String()); GameDescriptor(const Common::String &gameid, const Common::String &description, Common::Language language = Common::UNK_LANG, Common::Platform platform = Common::kPlatformUnknown, - Common::String guioptions = "", + Common::String guioptions = Common::String(), GameSupportLevel gsl = kStableGame); /** |