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authorThierry Crozat2019-04-27 02:34:48 +0100
committerThierry Crozat2019-04-27 02:34:48 +0100
commit40c9930699ab0ee3fc84e40800eb50794c9d93ff (patch)
tree98c764cc742275df6dd4e100d987760a1f891958 /engines/game.h
parentfb0fc9bb7ac24e821bf4e642a2a40f3ac1df5087 (diff)
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ENGINES: Add function in DetectionResults to get list of engines with an unknown variants
Diffstat (limited to 'engines/game.h')
-rw-r--r--engines/game.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/game.h b/engines/game.h
index 304166d05f..fcaae62e5c 100644
--- a/engines/game.h
+++ b/engines/game.h
@@ -26,6 +26,7 @@
#include "common/array.h"
#include "common/hash-str.h"
#include "common/str.h"
+#include "common/str-array.h"
#include "common/language.h"
#include "common/platform.h"
@@ -198,7 +199,7 @@ public:
*
* Recognized games can be added to the configuration manager and then launched.
*/
- DetectedGames listRecognizedGames();
+ DetectedGames listRecognizedGames() const;
/**
* Were unknown game variants found by the engines?
@@ -216,6 +217,11 @@ public:
*/
Common::String generateUnknownGameReport(bool translate, uint32 wordwrapAt = 0) const;
+ /**
+ * Get the list of engines for which an unknown game variant was found.
+ */
+ Common::StringArray getUnknownGameEngines() const;
+
private:
DetectedGames _detectedGames;
};