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authorPaul Gilbert2010-08-05 10:16:21 +0000
committerEugene Sandulenko2010-10-12 22:23:24 +0000
commit49ea23c532cb0d8ab6e27d290484a1e2daadb347 (patch)
tree97dff77ee4deeb81f600288d30abb3413300180f /engines/game.h
parent1e3b3af5c09ef5b9168436b2276bce612f74c0d2 (diff)
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SWORD25: Fix for void * conversion errors
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter. svn-id: r53208
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