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authorPaul Gilbert2018-11-03 23:04:32 -0700
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit0ea7f92b67a8ba18c2b0420390db50d0352995b2 (patch)
tree2cb0e66e17aff421a0a2a0526559375878bb89e1 /engines/gargoyle/gargoyle.h
parentd2554a73fb586166c774b7197f8e05d4c85387a2 (diff)
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GLK: SCOTT: Added saveGameState and loadGameState
Diffstat (limited to 'engines/gargoyle/gargoyle.h')
-rw-r--r--engines/gargoyle/gargoyle.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/gargoyle/gargoyle.h b/engines/gargoyle/gargoyle.h
index 5ec804e7db..373bf4c95e 100644
--- a/engines/gargoyle/gargoyle.h
+++ b/engines/gargoyle/gargoyle.h
@@ -127,6 +127,16 @@ public:
virtual ~GargoyleEngine();
/**
+ * Returns true if a savegame can be loaded
+ */
+ virtual bool canLoadGameStateCurrently() override { return true; }
+
+ /**
+ * Returns true if the game can be saved
+ */
+ virtual bool canSaveGameStateCurrently() override { return true; }
+
+ /**
* Returns the bitset of game features
*/
uint32 getFeatures() const;