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author | Paul Gilbert | 2018-11-03 23:04:32 -0700 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 0ea7f92b67a8ba18c2b0420390db50d0352995b2 (patch) | |
tree | 2cb0e66e17aff421a0a2a0526559375878bb89e1 /engines/gargoyle/gargoyle.h | |
parent | d2554a73fb586166c774b7197f8e05d4c85387a2 (diff) | |
download | scummvm-rg350-0ea7f92b67a8ba18c2b0420390db50d0352995b2.tar.gz scummvm-rg350-0ea7f92b67a8ba18c2b0420390db50d0352995b2.tar.bz2 scummvm-rg350-0ea7f92b67a8ba18c2b0420390db50d0352995b2.zip |
GLK: SCOTT: Added saveGameState and loadGameState
Diffstat (limited to 'engines/gargoyle/gargoyle.h')
-rw-r--r-- | engines/gargoyle/gargoyle.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/gargoyle/gargoyle.h b/engines/gargoyle/gargoyle.h index 5ec804e7db..373bf4c95e 100644 --- a/engines/gargoyle/gargoyle.h +++ b/engines/gargoyle/gargoyle.h @@ -127,6 +127,16 @@ public: virtual ~GargoyleEngine(); /** + * Returns true if a savegame can be loaded + */ + virtual bool canLoadGameStateCurrently() override { return true; } + + /** + * Returns true if the game can be saved + */ + virtual bool canSaveGameStateCurrently() override { return true; } + + /** * Returns the bitset of game features */ uint32 getFeatures() const; |