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authorPaul Gilbert2019-11-22 19:27:02 -0800
committerPaul Gilbert2019-11-27 21:10:29 -0800
commit223f2613b2756ca8d63bb7dea75335f41d9ad75c (patch)
tree7f28d7ddfdf8651bedfdaa8e0b86c2b5f70c4642 /engines/glk/agt
parent27d26a49ea20e67a179197e5607c4d40200b50d6 (diff)
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GLK: AGT: Skeleton engine
Diffstat (limited to 'engines/glk/agt')
-rw-r--r--engines/glk/agt/agt.cpp47
-rw-r--r--engines/glk/agt/agt.h70
-rw-r--r--engines/glk/agt/detection.cpp93
-rw-r--r--engines/glk/agt/detection.h60
-rw-r--r--engines/glk/agt/detection_tables.h39
5 files changed, 309 insertions, 0 deletions
diff --git a/engines/glk/agt/agt.cpp b/engines/glk/agt/agt.cpp
new file mode 100644
index 0000000000..29e7222a4e
--- /dev/null
+++ b/engines/glk/agt/agt.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/agt/agt.h"
+#include "glk/quetzal.h"
+#include "common/config-manager.h"
+#include "common/translation.h"
+
+namespace Glk {
+namespace AGT {
+
+AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+}
+
+void AGT::runGame() {
+ // TODO
+}
+
+Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
+ return Common::kReadingFailed;
+}
+
+Common::Error AGT::writeGameData(Common::WriteStream *ws) {
+ return Common::kWritingFailed;
+}
+
+} // End of namespace AGT
+} // End of namespace Glk
diff --git a/engines/glk/agt/agt.h b/engines/glk/agt/agt.h
new file mode 100644
index 0000000000..70bb98ae87
--- /dev/null
+++ b/engines/glk/agt/agt.h
@@ -0,0 +1,70 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Based on Agility interpreter version 1.1.1 */
+
+#ifndef GLK_AGT
+#define GLK_AGT
+
+#include "common/scummsys.h"
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace AGT {
+
+
+/**
+ * AGT Adams game interpreter
+ */
+class AGT : public GlkAPI {
+public:
+ /**
+ * Constructor
+ */
+ AGT(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_AGT; }
+
+ /**
+ * Execute the game
+ */
+ virtual void runGame() override;
+
+ /**
+ * Load a savegame from the passed Quetzal file chunk stream
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Save the game. The passed write stream represents access to the UMem chunk
+ * in the Quetzal save file that will be created
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+};
+
+} // End of namespace AGT
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/agt/detection.cpp b/engines/glk/agt/detection.cpp
new file mode 100644
index 0000000000..ec093b798b
--- /dev/null
+++ b/engines/glk/agt/detection.cpp
@@ -0,0 +1,93 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/agt/detection.h"
+#include "glk/agt/detection_tables.h"
+#include "glk/blorb.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace AGT {
+
+void AGTMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd)
+ games.push_back(*pd);
+}
+
+GameDescriptor AGTMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return GameDescriptor::empty();
+}
+
+bool AGTMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ const char *const EXTENSIONS[] = { ".saga", ".dat", nullptr };
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+
+ Common::String filename = file->getName();
+ if (!filename.hasSuffixIgnoreCase(".d$$"))
+ continue;
+
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ size_t filesize = (size_t)gameFile.size();
+
+ // Scan through the AGT game list for a match
+ const GlkDetectionEntry *p = AGT_GAMES;
+ while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
+ ++p;
+
+ if (!p->_gameId) {
+ const PlainGameDescriptor &desc = AGT_GAME_LIST[0];
+ gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
+ } else {
+ // Found a match
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
+ }
+ }
+
+ return !gameList.empty();
+}
+
+void AGTMetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace AGT
+} // End of namespace Glk
diff --git a/engines/glk/agt/detection.h b/engines/glk/agt/detection.h
new file mode 100644
index 0000000000..94bb533d5d
--- /dev/null
+++ b/engines/glk/agt/detection.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_AGT_DETECTION
+#define GLK_AGT_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+#include "glk/detection.h"
+
+namespace Glk {
+namespace AGT {
+
+class AGTMetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static GameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check for game Id clashes with other sub-engines
+ */
+ static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace AGT
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/agt/detection_tables.h b/engines/glk/agt/detection_tables.h
new file mode 100644
index 0000000000..86e92e0fbb
--- /dev/null
+++ b/engines/glk/agt/detection_tables.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace AGT {
+
+const PlainGameDescriptor AGT_GAME_LIST[] = {
+ { nullptr, nullptr }
+};
+
+const GlkDetectionEntry AGT_GAMES[] = {
+ DT_END_MARKER
+};
+
+} // End of namespace AGT
+} // End of namespace Glk