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author | Paul Gilbert | 2019-06-16 21:39:47 -0700 |
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committer | Paul Gilbert | 2019-06-22 14:40:22 -0700 |
commit | 84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97 (patch) | |
tree | 6f90969f77df66f0eff50365688930af49f5c0b3 /engines/glk/alan2/decode.h | |
parent | 004df0ef90f8a4b6367b529f66aeffe65e824977 (diff) | |
download | scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.tar.gz scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.tar.bz2 scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.zip |
GLK: ALAN2: Remove previously added code fragments
Diffstat (limited to 'engines/glk/alan2/decode.h')
-rw-r--r-- | engines/glk/alan2/decode.h | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/engines/glk/alan2/decode.h b/engines/glk/alan2/decode.h deleted file mode 100644 index 75a35dc945..0000000000 --- a/engines/glk/alan2/decode.h +++ /dev/null @@ -1,80 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef GLK_ALAN2_DECODE -#define GLK_ALAN2_DECODE - -#include "glk/alan2/alan2.h" -#include "glk/alan2/acode.h" -#include "common/file.h" - -namespace Glk { -namespace Alan2 { - -// Structure for saved decode info -struct DecodeInfo { - long fpos; - int buffer; - int bits; - CodeValue value; - CodeValue high; - CodeValue low; -}; - -class Decode { -public: - Decode(Common::File *txtFile, Aword *freq): _txtFile(txtFile), _freq(freq) {} - void startDecoding(); - int decodeChar(); - - /** - * Save so much about the decoding process, so it is possible to restore - * and continue later. - */ - DecodeInfo *pushDecode(); - - /** - * Restore enough info about the decoding process, so it is possible to - * continue after having decoded something else. - */ - void popDecode(DecodeInfo *info); - - int inputBit(); - -private: - // Bit output - int _decodeBuffer; // Bits to be input - int _bitsToGo; // Bits still in buffer - int _garbageBits; // Bits past EOF - - Aword *_freq; - Common::File *_txtFile; - - // Current state of decoding - CodeValue _value; // Currently seen code value - CodeValue _low, _high; // Current code region -}; - -} // End of namespace Alan2 -} // End of namespace Glk - -#endif |