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authorFilippos Karapetis2018-12-27 13:20:53 +0200
committerFilippos Karapetis2018-12-27 13:20:53 +0200
commitb37a41286099faf4a36e73e69b377022345091e7 (patch)
tree7a6ddbf81c6e5a719854451698603ce726b7e87e /engines/glk/alan2/detection.cpp
parent0ade566d649fd9b1803276944d2cae77130aeca7 (diff)
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GLK: ALAN2: Initial skeleton sub-engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/alan2/detection.h"
+#include "glk/alan2/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Alan2 {
+
+void Alan2MetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
+ games.push_back(*pd);
+ }
+}
+
+Alan2Descriptor Alan2MetaEngine::findGame(const char *gameId) {
+ for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return Alan2Descriptor();
+}
+
+bool Alan2MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ const char *const EXTENSIONS[3] = { ".acd", ".dat" };
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+ Common::String filename = file->getName();
+ bool hasExt = false;
+ for (int idx = 0; idx < 3 && !hasExt; ++idx)
+ hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]);
+ if (!hasExt)
+ continue;
+
+ // Open up the file and calculate the md5
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ size_t filesize = gameFile.size();
+ gameFile.close();
+
+ // Check for known games
+ const Alan2GameDescription *p = ALAN2_GAMES;
+ while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
+ ++p;
+
+ DetectedGame gd;
+ if (!p->_gameId) {
+ if (filename.hasSuffixIgnoreCase(".dat"))
+ continue;
+
+ if (gDebugLevel > 0) {
+ // Print an entry suitable for putting into the detection_tables.h, using the
+ // name of the parent folder the game is in as the presumed game Id
+ Common::String folderName = file->getParent().getName();
+ if (folderName.hasSuffix("\\"))
+ folderName.deleteLastChar();
+ Common::String fname = filename;
+ const char *dot = strchr(fname.c_str(), '.');
+ if (dot)
+ fname = Common::String(fname.c_str(), dot);
+
+ debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
+ }
+ const PlainGameDescriptor &desc = ALAN2_GAME_LIST[0];
+ gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
+ } else {
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
+ gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
+ }
+
+ gd.addExtraEntry("filename", filename);
+ gameList.push_back(gd);
+ }
+
+ return !gameList.empty();
+}
+
+void Alan2MetaEngine::detectClashes(Common::StringMap &map) {
+ for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Alan2
+} // End of namespace Glk