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authorFilippos Karapetis2018-12-27 13:20:53 +0200
committerFilippos Karapetis2018-12-27 13:20:53 +0200
commitb37a41286099faf4a36e73e69b377022345091e7 (patch)
tree7a6ddbf81c6e5a719854451698603ce726b7e87e /engines/glk/alan2/detection.h
parent0ade566d649fd9b1803276944d2cae77130aeca7 (diff)
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GLK: ALAN2: Initial skeleton sub-engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_ALAN2_DETECTION
+#define GLK_ALAN2_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Alan2 {
+
+/**
+ * Alan2 game descriptior
+ */
+struct Alan2Descriptor {
+ const char *gameId;
+ const char *description;
+
+ operator PlainGameDescriptor() const {
+ PlainGameDescriptor pd;
+ pd.gameId = gameId;
+ pd.description = description;
+ return pd;
+ }
+};
+
+/**
+ * Meta engine for Alan2 interpreter
+ */
+class Alan2MetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static Alan2Descriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check for game Id clashes with other sub-engines
+ */
+ static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace Alan2
+} // End of namespace Glk
+
+#endif