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authorBastien Bouclet2019-06-27 20:03:24 +0200
committerBastien Bouclet2019-06-27 20:12:52 +0200
commit0a8049e30c97acac5ae5f55a722173dfbc20cd25 (patch)
treeb1e55aba159f5e99d314d4ce0a9abc62d1161951 /engines/glk/alan2/main.cpp
parentfa4d310fb4d3ccdcf45b2f78e2a23126ec07f006 (diff)
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SDL: Fix gamepad mouse cursor wrapping on hi-res screens
The cursor position was overflowing a signed 16-bits integer once multiplied with MULTIPLIER when using a resolution such as 2560x1440. It would be nice changing this code to make more sense, sadly it is thightly coupled with platform specific subclasses. Fixes #10996.
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