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author | Paul Gilbert | 2019-06-16 21:39:47 -0700 |
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committer | Paul Gilbert | 2019-06-22 14:40:22 -0700 |
commit | 84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97 (patch) | |
tree | 6f90969f77df66f0eff50365688930af49f5c0b3 /engines/glk/alan2/saveload.h | |
parent | 004df0ef90f8a4b6367b529f66aeffe65e824977 (diff) | |
download | scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.tar.gz scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.tar.bz2 scummvm-rg350-84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97.zip |
GLK: ALAN2: Remove previously added code fragments
Diffstat (limited to 'engines/glk/alan2/saveload.h')
-rw-r--r-- | engines/glk/alan2/saveload.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/glk/alan2/saveload.h b/engines/glk/alan2/saveload.h deleted file mode 100644 index 32a02bb5c4..0000000000 --- a/engines/glk/alan2/saveload.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef GLK_ALAN2_SAVELOAD -#define GLK_ALAN2_SAVELOAD - -#include "common/scummsys.h" -#include "glk/alan2/types.h" - -namespace Glk { -namespace Alan2 { - -class SaveLoad { -public: - SaveLoad(Common::String &gameName, ActElem *actors, LocElem *locations, ObjElem *objects, EvtqElem *events, int *eventTop) : - _gameName(gameName), _actors(actors), _locations(locations), _objects(objects), _events(events), _eventTop(eventTop) {} - void save(); - void restore(); -private: - bool endOfTable(AtrElem *addr); - - Common::String _prevSaveName; - - // Save state related variables - Common::String _gameName; - ActElem *_actors; - LocElem *_locations; - ObjElem *_objects; - EvtqElem *_events; - int *_eventTop; -}; - -} // End of namespace Alan2 -} // End of namespace Glk - -#endif |