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authorPaul Gilbert2019-06-16 21:39:47 -0700
committerPaul Gilbert2019-06-22 14:40:22 -0700
commit84dfa6d3b83e080f099ad606dc7fbeb40ebe4b97 (patch)
tree6f90969f77df66f0eff50365688930af49f5c0b3 /engines/glk/alan2/saveload.h
parent004df0ef90f8a4b6367b529f66aeffe65e824977 (diff)
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GLK: ALAN2: Remove previously added code fragments
Diffstat (limited to 'engines/glk/alan2/saveload.h')
-rw-r--r--engines/glk/alan2/saveload.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/glk/alan2/saveload.h b/engines/glk/alan2/saveload.h
deleted file mode 100644
index 32a02bb5c4..0000000000
--- a/engines/glk/alan2/saveload.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef GLK_ALAN2_SAVELOAD
-#define GLK_ALAN2_SAVELOAD
-
-#include "common/scummsys.h"
-#include "glk/alan2/types.h"
-
-namespace Glk {
-namespace Alan2 {
-
-class SaveLoad {
-public:
- SaveLoad(Common::String &gameName, ActElem *actors, LocElem *locations, ObjElem *objects, EvtqElem *events, int *eventTop) :
- _gameName(gameName), _actors(actors), _locations(locations), _objects(objects), _events(events), _eventTop(eventTop) {}
- void save();
- void restore();
-private:
- bool endOfTable(AtrElem *addr);
-
- Common::String _prevSaveName;
-
- // Save state related variables
- Common::String _gameName;
- ActElem *_actors;
- LocElem *_locations;
- ObjElem *_objects;
- EvtqElem *_events;
- int *_eventTop;
-};
-
-} // End of namespace Alan2
-} // End of namespace Glk
-
-#endif