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authorPaul Gilbert2019-06-25 21:18:44 -0700
committerPaul Gilbert2019-07-06 15:27:07 -0700
commitcd7cf4141425e3e77b164d2dbcbae8de1eacb035 (patch)
tree97caacd0a7e26488844ada4e7cd529cae482526a /engines/glk/alan3/actor.cpp
parentcfd66173bad8bb23ba7ba2d531fc5e98872212ce (diff)
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GLK: ALAN3: Initial files commit
Diffstat (limited to 'engines/glk/alan3/actor.cpp')
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diff --git a/engines/glk/alan3/actor.cpp b/engines/glk/alan3/actor.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/alan3/actor.h"
+#include "glk/alan3/instance.h"
+#include "glk/alan3/memory.h"
+#include "glk/alan3/lists.h"
+#include "glk/alan3/inter.h"
+#include "glk/alan3/msg.h"
+#include "glk/alan3/container.h"
+
+namespace Glk {
+namespace Alan3 {
+
+/*======================================================================*/
+ScriptEntry *scriptOf(int actor) {
+ ScriptEntry *scr;
+
+ if (admin[actor].script != 0) {
+ for (scr = (ScriptEntry *) pointerTo(header->scriptTableAddress); !isEndOfArray(scr); scr++)
+ if (scr->code == admin[actor].script)
+ break;
+ if (!isEndOfArray(scr))
+ return scr;
+ }
+ return NULL;
+}
+
+
+/*======================================================================*/
+StepEntry *stepOf(int actor) {
+ StepEntry *step;
+ ScriptEntry *scr = scriptOf(actor);
+
+ if (scr == NULL) return NULL;
+
+ step = (StepEntry*)pointerTo(scr->steps);
+ step = &step[admin[actor].step];
+
+ return step;
+}
+
+
+/*======================================================================*/
+void describeActor(int actor)
+{
+ ScriptEntry *script = scriptOf(actor);
+
+ if (script != NULL && script->description != 0)
+ interpret(script->description);
+ else if (hasDescription(actor))
+ describeAnything(actor);
+ else {
+ printMessageWithInstanceParameter(M_SEE_START, actor);
+ printMessage(M_SEE_END);
+ if (instances[actor].container != 0)
+ describeContainer(actor);
+ }
+ admin[actor].alreadyDescribed = TRUE;
+}
+
+} // End of namespace Alan3
+} // End of namespace Glk