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authordreammaster2019-06-27 04:02:48 +0100
committerPaul Gilbert2019-07-06 15:27:08 -0700
commitdc40211ec5e54d01f7cb822940714ed6e6da36d5 (patch)
treededda7f6ce1ab7f581941d9f002ad1926fa3e367 /engines/glk/alan3/dictionary.cpp
parentaebf25661076eaa382b3025f0123f6ceb7cf920b (diff)
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GLK: ALAN3: Proper indentation & formatting
Diffstat (limited to 'engines/glk/alan3/dictionary.cpp')
-rw-r--r--engines/glk/alan3/dictionary.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/glk/alan3/dictionary.cpp b/engines/glk/alan3/dictionary.cpp
index 375b7f72ca..de9d40ce05 100644
--- a/engines/glk/alan3/dictionary.cpp
+++ b/engines/glk/alan3/dictionary.cpp
@@ -36,99 +36,99 @@ int conjWord; /* First conjunction in dictionary, for ',' */
/* Word class query methods, move to Word.c */
/* Word classes are numbers but in the dictionary they are generated as bits */
static bool isVerb(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&VERB_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & VERB_BIT) != 0;
}
bool isVerbWord(int wordIndex) {
- return isVerb(playerWords[wordIndex].code);
+ return isVerb(playerWords[wordIndex].code);
}
bool isConjunction(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&CONJUNCTION_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & CONJUNCTION_BIT) != 0;
}
bool isConjunctionWord(int wordIndex) {
- return isConjunction(playerWords[wordIndex].code);
+ return isConjunction(playerWords[wordIndex].code);
}
static bool isExcept(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&EXCEPT_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & EXCEPT_BIT) != 0;
}
bool isExceptWord(int wordIndex) {
- return isExcept(playerWords[wordIndex].code);
+ return isExcept(playerWords[wordIndex].code);
}
static bool isThem(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&THEM_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & THEM_BIT) != 0;
}
bool isThemWord(int wordIndex) {
- return isThem(playerWords[wordIndex].code);
+ return isThem(playerWords[wordIndex].code);
}
static bool isIt(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&IT_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & IT_BIT) != 0;
}
bool isItWord(int wordIndex) {
- return isIt(playerWords[wordIndex].code);
+ return isIt(playerWords[wordIndex].code);
}
static bool isNoun(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&NOUN_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOUN_BIT) != 0;
}
bool isNounWord(int wordIndex) {
- return isNoun(playerWords[wordIndex].code);
+ return isNoun(playerWords[wordIndex].code);
}
static bool isAdjective(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&ADJECTIVE_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & ADJECTIVE_BIT) != 0;
}
bool isAdjectiveWord(int wordIndex) {
- return isAdjective(playerWords[wordIndex].code);
+ return isAdjective(playerWords[wordIndex].code);
}
static bool isPreposition(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&PREPOSITION_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & PREPOSITION_BIT) != 0;
}
bool isPrepositionWord(int wordIndex) {
- return isPreposition(playerWords[wordIndex].code);
+ return isPreposition(playerWords[wordIndex].code);
}
bool isAll(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&ALL_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & ALL_BIT) != 0;
}
bool isAllWord(int wordIndex) {
- return isAll(playerWords[wordIndex].code);
+ return isAll(playerWords[wordIndex].code);
}
static bool isDir(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&DIRECTION_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & DIRECTION_BIT) != 0;
}
bool isDirectionWord(int wordIndex) {
- return isDir(playerWords[wordIndex].code);
+ return isDir(playerWords[wordIndex].code);
}
bool isNoise(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&NOISE_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOISE_BIT) != 0;
}
bool isPronoun(int wordCode) {
- return wordCode < dictionarySize && (dictionary[wordCode].classBits&PRONOUN_BIT)!=0;
+ return wordCode < dictionarySize && (dictionary[wordCode].classBits & PRONOUN_BIT) != 0;
}
bool isPronounWord(int wordIndex) {
- return isPronoun(playerWords[wordIndex].code);
+ return isPronoun(playerWords[wordIndex].code);
}
bool isLiteralWord(int wordIndex) {
- return playerWords[wordIndex].code >= dictionarySize;
+ return playerWords[wordIndex].code >= dictionarySize;
}
} // End of namespace Alan3