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author | dreammaster | 2019-06-27 04:02:48 +0100 |
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committer | Paul Gilbert | 2019-07-06 15:27:08 -0700 |
commit | dc40211ec5e54d01f7cb822940714ed6e6da36d5 (patch) | |
tree | dedda7f6ce1ab7f581941d9f002ad1926fa3e367 /engines/glk/alan3/dictionary.cpp | |
parent | aebf25661076eaa382b3025f0123f6ceb7cf920b (diff) | |
download | scummvm-rg350-dc40211ec5e54d01f7cb822940714ed6e6da36d5.tar.gz scummvm-rg350-dc40211ec5e54d01f7cb822940714ed6e6da36d5.tar.bz2 scummvm-rg350-dc40211ec5e54d01f7cb822940714ed6e6da36d5.zip |
GLK: ALAN3: Proper indentation & formatting
Diffstat (limited to 'engines/glk/alan3/dictionary.cpp')
-rw-r--r-- | engines/glk/alan3/dictionary.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/glk/alan3/dictionary.cpp b/engines/glk/alan3/dictionary.cpp index 375b7f72ca..de9d40ce05 100644 --- a/engines/glk/alan3/dictionary.cpp +++ b/engines/glk/alan3/dictionary.cpp @@ -36,99 +36,99 @@ int conjWord; /* First conjunction in dictionary, for ',' */ /* Word class query methods, move to Word.c */ /* Word classes are numbers but in the dictionary they are generated as bits */ static bool isVerb(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&VERB_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & VERB_BIT) != 0; } bool isVerbWord(int wordIndex) { - return isVerb(playerWords[wordIndex].code); + return isVerb(playerWords[wordIndex].code); } bool isConjunction(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&CONJUNCTION_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & CONJUNCTION_BIT) != 0; } bool isConjunctionWord(int wordIndex) { - return isConjunction(playerWords[wordIndex].code); + return isConjunction(playerWords[wordIndex].code); } static bool isExcept(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&EXCEPT_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & EXCEPT_BIT) != 0; } bool isExceptWord(int wordIndex) { - return isExcept(playerWords[wordIndex].code); + return isExcept(playerWords[wordIndex].code); } static bool isThem(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&THEM_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & THEM_BIT) != 0; } bool isThemWord(int wordIndex) { - return isThem(playerWords[wordIndex].code); + return isThem(playerWords[wordIndex].code); } static bool isIt(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&IT_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & IT_BIT) != 0; } bool isItWord(int wordIndex) { - return isIt(playerWords[wordIndex].code); + return isIt(playerWords[wordIndex].code); } static bool isNoun(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&NOUN_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOUN_BIT) != 0; } bool isNounWord(int wordIndex) { - return isNoun(playerWords[wordIndex].code); + return isNoun(playerWords[wordIndex].code); } static bool isAdjective(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&ADJECTIVE_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & ADJECTIVE_BIT) != 0; } bool isAdjectiveWord(int wordIndex) { - return isAdjective(playerWords[wordIndex].code); + return isAdjective(playerWords[wordIndex].code); } static bool isPreposition(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&PREPOSITION_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & PREPOSITION_BIT) != 0; } bool isPrepositionWord(int wordIndex) { - return isPreposition(playerWords[wordIndex].code); + return isPreposition(playerWords[wordIndex].code); } bool isAll(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&ALL_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & ALL_BIT) != 0; } bool isAllWord(int wordIndex) { - return isAll(playerWords[wordIndex].code); + return isAll(playerWords[wordIndex].code); } static bool isDir(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&DIRECTION_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & DIRECTION_BIT) != 0; } bool isDirectionWord(int wordIndex) { - return isDir(playerWords[wordIndex].code); + return isDir(playerWords[wordIndex].code); } bool isNoise(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&NOISE_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOISE_BIT) != 0; } bool isPronoun(int wordCode) { - return wordCode < dictionarySize && (dictionary[wordCode].classBits&PRONOUN_BIT)!=0; + return wordCode < dictionarySize && (dictionary[wordCode].classBits & PRONOUN_BIT) != 0; } bool isPronounWord(int wordIndex) { - return isPronoun(playerWords[wordIndex].code); + return isPronoun(playerWords[wordIndex].code); } bool isLiteralWord(int wordIndex) { - return playerWords[wordIndex].code >= dictionarySize; + return playerWords[wordIndex].code >= dictionarySize; } } // End of namespace Alan3 |