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authorPaul Gilbert2019-06-25 21:18:44 -0700
committerPaul Gilbert2019-07-06 15:27:07 -0700
commitcd7cf4141425e3e77b164d2dbcbae8de1eacb035 (patch)
tree97caacd0a7e26488844ada4e7cd529cae482526a /engines/glk/alan3/glkio.cpp
parentcfd66173bad8bb23ba7ba2d531fc5e98872212ce (diff)
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GLK: ALAN3: Initial files commit
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diff --git a/engines/glk/alan3/glkio.cpp b/engines/glk/alan3/glkio.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/alan3/alan3.h"
+#include "glk/alan3/glkio.h"
+
+namespace Glk {
+namespace Alan3 {
+
+void glkio_printf(const char *fmt, ...) {
+ // If there's a savegame being loaded from the launcher, ignore any text out
+ if (g_vm->_saveSlot != -1)
+ return;
+
+ va_list argp;
+ va_start(argp, fmt);
+ if (glkMainWin) {
+ char buf[1024]; /* FIXME: buf size should be foolproof */
+ vsprintf(buf, fmt, argp);
+ g_vm->glk_put_string(buf);
+ } else {
+ // assume stdio is available in this case only
+ Common::String str = Common::String::vformat(fmt, argp);
+ warning(fmt, argp);
+ }
+
+ va_end(argp);
+}
+
+} // End of namespace Alan3
+} // End of namespace Glk