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author | Paul Gilbert | 2019-06-25 21:18:44 -0700 |
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committer | Paul Gilbert | 2019-07-06 15:27:07 -0700 |
commit | cd7cf4141425e3e77b164d2dbcbae8de1eacb035 (patch) | |
tree | 97caacd0a7e26488844ada4e7cd529cae482526a /engines/glk/alan3/syserr.cpp | |
parent | cfd66173bad8bb23ba7ba2d531fc5e98872212ce (diff) | |
download | scummvm-rg350-cd7cf4141425e3e77b164d2dbcbae8de1eacb035.tar.gz scummvm-rg350-cd7cf4141425e3e77b164d2dbcbae8de1eacb035.tar.bz2 scummvm-rg350-cd7cf4141425e3e77b164d2dbcbae8de1eacb035.zip |
GLK: ALAN3: Initial files commit
Diffstat (limited to 'engines/glk/alan3/syserr.cpp')
-rw-r--r-- | engines/glk/alan3/syserr.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/glk/alan3/syserr.cpp b/engines/glk/alan3/syserr.cpp new file mode 100644 index 0000000000..2fceba6059 --- /dev/null +++ b/engines/glk/alan3/syserr.cpp @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/alan3/syserr.h" +#include "glk/alan3/current.h" +#include "glk/alan3/debug.h" +#include "glk/alan3/glkio.h" +#include "glk/alan3/output.h" +#include "glk/alan3/utils.h" + +namespace Glk { +namespace Alan3 { + +static void (*handler)(char *) = NULL; + +/*----------------------------------------------------------------------*/ +static void runtimeError(char *errorClassification, char *errorDescription, char *blurb) { + output("$n$nAs you enter the twilight zone of Adventures, you stumble \ +and fall to your knees. In front of you, you can vaguely see the outlines \ +of an Adventure that never was.$n$n"); + output(errorClassification); + output(errorDescription); + newline(); + + if (current.sourceLine != 0) { + printf("At source line %d in '%s':\n", current.sourceLine, sourceFileName(current.sourceFile)); + printf("%s", readSourceLine(current.sourceFile, current.sourceLine)); + } + + newline(); + output(blurb); + + terminate(2); +} + + +/*======================================================================*/ +void setSyserrHandler(void (*f)(char *)) +{ + handler = f; +} + + +/*======================================================================*/ +// TODO Make syserr() use ... as printf() +void syserr(char *description) +{ + lin = 0; + if (handler == NULL) { + char *blurb = "<If you are the creator of this piece of Interactive Fiction, \ +please help debug this Alan system error. Collect *all* the sources, and, if possible, an \ +exact transcript of the commands that led to this error, in a zip-file and send \ +it to support@alanif.se. Thank you!>"; + runtimeError("SYSTEM ERROR: ", description, blurb); + } else + handler(description); +} + + +/*======================================================================*/ +void apperr(char *description) +{ + if (handler == NULL) { + char *blurb = "<If you are playing this piece of Interactive Fiction, \ +please help the author to debug this programming error. Send an exact \ +transcript of the commands that led to this error to the author. Thank you! \ +If you *are* the author, then you have to figure this out before releasing the game.>"; + runtimeError("APPLICATION ERROR: ", description, blurb); + } else + handler(description); +} + +/*======================================================================*/ +void playererr(char *description) +{ + if (handler == NULL) { + char *blurb = "<You have probably done something that is not exactly right.>"; + runtimeError("PLAYER ERROR: ", description, blurb); + } else + handler(description); +} + +} // End of namespace Alan3 +} // End of namespace Glk |