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authorPaul Gilbert2018-11-25 22:07:10 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit6e6b285e83d44e0b35b1c8df3fd5fe325310810e (patch)
tree90a7c245d478f5792d93259672424467fa902248 /engines/glk/frotz/detection.h
parent6080a1d09105c8c743d9e739df91109c809fcef1 (diff)
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GLK: FROTZ: Savegame listing now reads Quetzal savegames
Diffstat (limited to 'engines/glk/frotz/detection.h')
-rw-r--r--engines/glk/frotz/detection.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/glk/frotz/detection.h b/engines/glk/frotz/detection.h
index 6c70f98879..4fa555bfa0 100644
--- a/engines/glk/frotz/detection.h
+++ b/engines/glk/frotz/detection.h
@@ -25,6 +25,7 @@
#include "common/fs.h"
#include "engines/game.h"
+#include "glk/streams.h"
namespace Glk {
namespace Frotz {
@@ -46,6 +47,11 @@ public:
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check a passed stream for a Quetzal save, and if so, get header information
+ */
+ static bool readSavegameHeader(Common::SeekableReadStream *stream, Glk::SavegameHeader &header);
};
} // End of namespace Frotz