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authorPaul Gilbert2018-11-17 16:52:47 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commitb05a16a0ad0dcc2881aeda81e0d1a84a752eccab (patch)
treee7f0468357c5c3248591bd334b1a4d42a999b550 /engines/glk/frotz/frotz.h
parent326f69136eb4fee72391a8175ad722a317f84ca6 (diff)
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GLK: Centralizing more of the savegame code in GlkEngine
Diffstat (limited to 'engines/glk/frotz/frotz.h')
-rw-r--r--engines/glk/frotz/frotz.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/glk/frotz/frotz.h b/engines/glk/frotz/frotz.h
index e45abc07a8..00aeb599fb 100644
--- a/engines/glk/frotz/frotz.h
+++ b/engines/glk/frotz/frotz.h
@@ -54,14 +54,14 @@ public:
virtual void runGame(Common::SeekableReadStream *gameFile) override;
/**
- * Load a savegame
+ * Load a savegame from the passed stream
*/
- virtual Common::Error loadGameState(int slot) override;
+ virtual Common::Error loadGameData(strid_t file) override;
/**
- * Save the game
+ * Save the game to the passed stream
*/
- virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
+ virtual Common::Error saveGameData(strid_t file) override;
};
extern Frotz *g_vm;