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author | Paul Gilbert | 2019-01-02 23:24:50 -0800 |
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committer | Paul Gilbert | 2019-01-02 23:24:50 -0800 |
commit | df74a209ca8496f08283285337181ea73a69b78f (patch) | |
tree | 86b006c37b9e52d9893449dded6f9a4a3d5f8f86 /engines/glk/frotz/frotz.h | |
parent | 85816c8a54d77423c6400e41da93f62fe1f948ff (diff) | |
download | scummvm-rg350-df74a209ca8496f08283285337181ea73a69b78f.tar.gz scummvm-rg350-df74a209ca8496f08283285337181ea73a69b78f.tar.bz2 scummvm-rg350-df74a209ca8496f08283285337181ea73a69b78f.zip |
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Diffstat (limited to 'engines/glk/frotz/frotz.h')
-rw-r--r-- | engines/glk/frotz/frotz.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/glk/frotz/frotz.h b/engines/glk/frotz/frotz.h index d05971a540..b5de82d7f8 100644 --- a/engines/glk/frotz/frotz.h +++ b/engines/glk/frotz/frotz.h @@ -28,10 +28,13 @@ namespace Glk { namespace Frotz { +class FrotzScreen; + /** * Frotz interpreter for Z-code games */ class Frotz : public Processor { + friend class FrotzScreen; protected: /** * Create the screen class |