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authorPaul Gilbert2019-08-16 17:53:57 -0700
committerPaul Gilbert2019-08-16 18:26:27 -0700
commit45de5828df011a7dc33b6da3bb73324ac067eab2 (patch)
treee16128ab4e1b0c26e8d202fed87bf517f083890f /engines/glk/frotz/glk_interface.h
parent5c5814d544220d5539691a87fa764e354a610e88 (diff)
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GLK: FROTZ: Proper pixel precision for V5+
Diffstat (limited to 'engines/glk/frotz/glk_interface.h')
-rw-r--r--engines/glk/frotz/glk_interface.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/glk/frotz/glk_interface.h b/engines/glk/frotz/glk_interface.h
index 67f0a86813..7f76eb6434 100644
--- a/engines/glk/frotz/glk_interface.h
+++ b/engines/glk/frotz/glk_interface.h
@@ -176,11 +176,6 @@ protected:
void os_draw_picture(int picture, const Common::Point &pos);
/**
- * Display a picture using the specified bounds
- */
- void os_draw_picture(int picture, const Common::Rect &r);
-
- /**
* Return the colour of the pixel below the cursor. This is used by V6 games to print
* text on top of pictures. The coulor need not be in the standard set of Z-machine colours.
*/