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author | Paul Gilbert | 2019-01-27 20:19:37 -0800 |
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committer | Paul Gilbert | 2019-01-29 21:17:18 -0800 |
commit | b92f8f08567f328a9781f0cf467469ca61d9c5ff (patch) | |
tree | 8e62bdc73542f367646977756b295de34d463748 /engines/glk/frotz/screen.cpp | |
parent | 53a1426cc398568f8e707e132ad0d7f1a7782c0f (diff) | |
download | scummvm-rg350-b92f8f08567f328a9781f0cf467469ca61d9c5ff.tar.gz scummvm-rg350-b92f8f08567f328a9781f0cf467469ca61d9c5ff.tar.bz2 scummvm-rg350-b92f8f08567f328a9781f0cf467469ca61d9c5ff.zip |
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Diffstat (limited to 'engines/glk/frotz/screen.cpp')
-rw-r--r-- | engines/glk/frotz/screen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/glk/frotz/screen.cpp b/engines/glk/frotz/screen.cpp index f2b85a9a41..05090769f9 100644 --- a/engines/glk/frotz/screen.cpp +++ b/engines/glk/frotz/screen.cpp @@ -66,7 +66,8 @@ void FrotzScreen::loadVersion6Fonts(Common::Archive *archive) { pi._lineSeparation = 0; g_vm->_defaultForeground = 0; - g_vm->_defaultBackground = 0xffffff; + g_vm->_defaultBackground = TRANSPARENT_RGB | (TRANSPARENT_RGB << 8) | (TRANSPARENT_RGB << 16); + g_conf->_tMarginX = 3; _fonts.resize(8); |