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authorPaul Gilbert2019-01-27 20:19:37 -0800
committerPaul Gilbert2019-01-29 21:17:18 -0800
commitb92f8f08567f328a9781f0cf467469ca61d9c5ff (patch)
tree8e62bdc73542f367646977756b295de34d463748 /engines/glk/frotz/screen.cpp
parent53a1426cc398568f8e707e132ad0d7f1a7782c0f (diff)
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GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Diffstat (limited to 'engines/glk/frotz/screen.cpp')
-rw-r--r--engines/glk/frotz/screen.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/glk/frotz/screen.cpp b/engines/glk/frotz/screen.cpp
index f2b85a9a41..05090769f9 100644
--- a/engines/glk/frotz/screen.cpp
+++ b/engines/glk/frotz/screen.cpp
@@ -66,7 +66,8 @@ void FrotzScreen::loadVersion6Fonts(Common::Archive *archive) {
pi._lineSeparation = 0;
g_vm->_defaultForeground = 0;
- g_vm->_defaultBackground = 0xffffff;
+ g_vm->_defaultBackground = TRANSPARENT_RGB | (TRANSPARENT_RGB << 8) | (TRANSPARENT_RGB << 16);
+ g_conf->_tMarginX = 3;
_fonts.resize(8);