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author | Paul Gilbert | 2019-01-02 23:13:13 -0800 |
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committer | Paul Gilbert | 2019-01-02 23:13:13 -0800 |
commit | 85816c8a54d77423c6400e41da93f62fe1f948ff (patch) | |
tree | 7bbfc83db905b320a569e093f9e52849339011c6 /engines/glk/frotz/windows.cpp | |
parent | 8d6909608d3faff88a43408b01097a070c45db21 (diff) | |
download | scummvm-rg350-85816c8a54d77423c6400e41da93f62fe1f948ff.tar.gz scummvm-rg350-85816c8a54d77423c6400e41da93f62fe1f948ff.tar.bz2 scummvm-rg350-85816c8a54d77423c6400e41da93f62fe1f948ff.zip |
GLK: Make a _gameFile field in the base Glk engine
Diffstat (limited to 'engines/glk/frotz/windows.cpp')
-rw-r--r-- | engines/glk/frotz/windows.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/glk/frotz/windows.cpp b/engines/glk/frotz/windows.cpp index e4179caeea..4fa291e868 100644 --- a/engines/glk/frotz/windows.cpp +++ b/engines/glk/frotz/windows.cpp @@ -52,7 +52,6 @@ winid_t Window::getWindow() { // Window doesn't exist, so create it // TODO: For now I'm assuming all the extra created windows will be graphics, since Glk requires // us to specify it at creation time. Not sure if it's true or not for all V6 games - winid_t parent = _windows->_lower; _win = g_vm->glk_window_open(g_vm->glk_window_get_root(), winmethod_Arbitrary | winmethod_Fixed, 0, wintype_Graphics, 0); } |