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authorPaul Gilbert2019-01-02 23:13:13 -0800
committerPaul Gilbert2019-01-02 23:13:13 -0800
commit85816c8a54d77423c6400e41da93f62fe1f948ff (patch)
tree7bbfc83db905b320a569e093f9e52849339011c6 /engines/glk/frotz/windows.cpp
parent8d6909608d3faff88a43408b01097a070c45db21 (diff)
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GLK: Make a _gameFile field in the base Glk engine
Diffstat (limited to 'engines/glk/frotz/windows.cpp')
-rw-r--r--engines/glk/frotz/windows.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/glk/frotz/windows.cpp b/engines/glk/frotz/windows.cpp
index e4179caeea..4fa291e868 100644
--- a/engines/glk/frotz/windows.cpp
+++ b/engines/glk/frotz/windows.cpp
@@ -52,7 +52,6 @@ winid_t Window::getWindow() {
// Window doesn't exist, so create it
// TODO: For now I'm assuming all the extra created windows will be graphics, since Glk requires
// us to specify it at creation time. Not sure if it's true or not for all V6 games
- winid_t parent = _windows->_lower;
_win = g_vm->glk_window_open(g_vm->glk_window_get_root(), winmethod_Arbitrary | winmethod_Fixed,
0, wintype_Graphics, 0);
}