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author | Paul Gilbert | 2019-01-02 18:18:11 -0800 |
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committer | Paul Gilbert | 2019-01-02 18:18:11 -0800 |
commit | f1d9722f3bd58f7883f3e76c19d4a0133da73489 (patch) | |
tree | 26986b085d83e597b10c3851fde9b49574c10586 /engines/glk/frotz/windows.h | |
parent | 3ed48e3de223259dd58f0c613c2d68d69848e5a2 (diff) | |
download | scummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.tar.gz scummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.tar.bz2 scummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.zip |
GLK: FROTZ: Add support for pair windows to have more than 2 children
This is primarily for the V6 games, which have up to 8 windows
on-screen at the same time in arbitray positions
ext
Diffstat (limited to 'engines/glk/frotz/windows.h')
-rw-r--r-- | engines/glk/frotz/windows.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/glk/frotz/windows.h b/engines/glk/frotz/windows.h index ba277d57dc..43358665b2 100644 --- a/engines/glk/frotz/windows.h +++ b/engines/glk/frotz/windows.h @@ -64,6 +64,11 @@ private: * Set a property value */ void setProperty(WindowProperty propType, uint16 value); + + /** + * Called when trying to reposition or resize windows. Does special handling for the lower window + */ + void checkRepositionLower(); public: /** * Constructor |