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authorPaul Gilbert2018-11-25 12:41:39 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit3a543a1e6d35a5bcab61a8fb4257b7d567d9e278 (patch)
tree154d7a7b6c7a76c35490a3b092f0957a3d0d7397 /engines/glk/glk.h
parentfb7dbffd59b797ed00785a2d3762355f9dbb9f7d (diff)
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GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Diffstat (limited to 'engines/glk/glk.h')
-rw-r--r--engines/glk/glk.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/glk/glk.h b/engines/glk/glk.h
index af9a42ba43..526755b1aa 100644
--- a/engines/glk/glk.h
+++ b/engines/glk/glk.h
@@ -90,6 +90,11 @@ protected:
virtual bool hasFeature(EngineFeature f) const;
/**
+ * Create the screen
+ */
+ virtual Screen *createScreen();
+
+ /**
* Main game loop for the individual interpreters
*/
virtual void runGame(Common::SeekableReadStream *gameFile) = 0;