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authorPaul Gilbert2018-12-09 11:36:20 -0800
committerPaul Gilbert2018-12-09 11:36:20 -0800
commit7637edb5a2e84c0abbf1c1aa156772ce1f7906c3 (patch)
tree4c35ef8cf96ffd4148a19dafaf082a0209d0416a /engines/glk/glk.h
parent9809e19f48f750c79068baf3a0681c6a0233a083 (diff)
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GLK: Change all references to glui32 and glsi32 to uint and int
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
Diffstat (limited to 'engines/glk/glk.h')
-rw-r--r--engines/glk/glk.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/glk/glk.h b/engines/glk/glk.h
index 91702c56be..ccf58c07a7 100644
--- a/engines/glk/glk.h
+++ b/engines/glk/glk.h
@@ -112,9 +112,9 @@ public:
Windows *_windows;
bool _copySelect;
bool _terminated;
- void (*gli_unregister_obj)(void *obj, glui32 objclass, gidispatch_rock_t objrock);
- gidispatch_rock_t (*gli_register_arr)(void *array, glui32 len, const char *typecode);
- void (*gli_unregister_arr)(void *array, glui32 len, const char *typecode, gidispatch_rock_t objrock);
+ void (*gli_unregister_obj)(void *obj, uint objclass, gidispatch_rock_t objrock);
+ gidispatch_rock_t (*gli_register_arr)(void *array, uint len, const char *typecode);
+ void (*gli_unregister_arr)(void *array, uint len, const char *typecode, gidispatch_rock_t objrock);
public:
GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc);