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authorPaul Gilbert2019-11-09 20:55:47 -0800
committerPaul Gilbert2019-11-11 18:20:30 -0800
commitf3b02a115fbacfffb76065df881d5cbaa28c17da (patch)
tree62adda057761e5bdcfe6470763858905314260fc /engines/glk/glk.h
parentab5939ba443b31cbecb727825346a331a84856a7 (diff)
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GLK: ARCHETYPE: Cleaner exit when game is quit
Diffstat (limited to 'engines/glk/glk.h')
-rw-r--r--engines/glk/glk.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/glk/glk.h b/engines/glk/glk.h
index 79e5425e81..8daa7ce5d7 100644
--- a/engines/glk/glk.h
+++ b/engines/glk/glk.h
@@ -80,6 +80,7 @@ protected:
int _loadSaveSlot;
Common::File _gameFile;
PCSpeaker *_pcSpeaker;
+ bool _quitFlag;
// Engine APIs
virtual Common::Error run();
@@ -241,6 +242,21 @@ public:
* Set a random number seed
*/
void setRandomNumberSeed(uint seed) { _random.setSeed(seed); }
+
+ /**
+ * Flags to quit the game
+ */
+ void quitGame() {
+ _quitFlag = true;
+ Engine::quitGame();
+ }
+
+ /**
+ * Returns true if the game should be quit
+ */
+ bool shouldQuit() const {
+ return _quitFlag || Engine::shouldQuit();
+ }
};
extern GlkEngine *g_vm;