aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/glk_types.h
diff options
context:
space:
mode:
authorPaul Gilbert2019-01-02 18:18:11 -0800
committerPaul Gilbert2019-01-02 18:18:11 -0800
commitf1d9722f3bd58f7883f3e76c19d4a0133da73489 (patch)
tree26986b085d83e597b10c3851fde9b49574c10586 /engines/glk/glk_types.h
parent3ed48e3de223259dd58f0c613c2d68d69848e5a2 (diff)
downloadscummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.tar.gz
scummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.tar.bz2
scummvm-rg350-f1d9722f3bd58f7883f3e76c19d4a0133da73489.zip
GLK: FROTZ: Add support for pair windows to have more than 2 children
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
Diffstat (limited to 'engines/glk/glk_types.h')
-rw-r--r--engines/glk/glk_types.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/glk/glk_types.h b/engines/glk/glk_types.h
index 2e23aec018..4a29b15abf 100644
--- a/engines/glk/glk_types.h
+++ b/engines/glk/glk_types.h
@@ -150,12 +150,12 @@ enum WinType {
};
enum WinMethod {
- winmethod_Left = 0x00,
- winmethod_Right = 0x01,
- winmethod_Above = 0x02,
- winmethod_Below = 0x03,
- winmethod_OnTop = 0x04, ///< Newly introduced for ScummGlk
- winmethod_DirMask = 0x0f,
+ winmethod_Left = 0x00,
+ winmethod_Right = 0x01,
+ winmethod_Above = 0x02,
+ winmethod_Below = 0x03,
+ winmethod_Arbitrary = 0x04, ///< Newly introduced for ScummGlk
+ winmethod_DirMask = 0x0f,
winmethod_Fixed = 0x10,
winmethod_Proportional = 0x20,