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authorPaul Gilbert2019-05-03 19:49:21 +1000
committerPaul Gilbert2019-05-03 19:49:21 +1000
commita6b1bc98ae21348c8492c62d07fed738357777d6 (patch)
treedaef3fcbec2c605111bdeff5dab22ee3f3decd07 /engines/glk/glulxe/glulxe.cpp
parentae7acf109992627e4627dabe1a25f815f8a7467b (diff)
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GLK: GLULXE: Move savegame code into loadGameData/saveGameData
Diffstat (limited to 'engines/glk/glulxe/glulxe.cpp')
-rw-r--r--engines/glk/glulxe/glulxe.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/glk/glulxe/glulxe.cpp b/engines/glk/glulxe/glulxe.cpp
index 5251b30d46..cbe09cef07 100644
--- a/engines/glk/glulxe/glulxe.cpp
+++ b/engines/glk/glulxe/glulxe.cpp
@@ -74,16 +74,6 @@ void Glulxe::runGame() {
profile_quit();
}
-Common::Error Glulxe::loadGameData(strid_t file) {
- // TODO
- return Common::kNoError;
-}
-
-Common::Error Glulxe::saveGameData(strid_t file, const Common::String &desc) {
- // TODO
- return Common::kNoError;
-}
-
bool Glulxe::is_gamefile_valid() {
if (_gameFile.size() < 8) {
GUIErrorMessage(_("This is too short to be a valid Glulx file."));