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author | Paul Gilbert | 2019-04-16 19:30:44 -0700 |
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committer | Paul Gilbert | 2019-04-17 20:46:06 -0700 |
commit | ee8362cc073a02c91038add400f67dc2e6dba683 (patch) | |
tree | c35a9648b0890f08cc8898d516f5559e76d4ccda /engines/glk/glulxe/glulxe.h | |
parent | 5965b02bcac9dbad6eb2c9b30a59edba0a3b1b5d (diff) | |
download | scummvm-rg350-ee8362cc073a02c91038add400f67dc2e6dba683.tar.gz scummvm-rg350-ee8362cc073a02c91038add400f67dc2e6dba683.tar.bz2 scummvm-rg350-ee8362cc073a02c91038add400f67dc2e6dba683.zip |
GLK: GLULXE: Added vm methods
Diffstat (limited to 'engines/glk/glulxe/glulxe.h')
-rw-r--r-- | engines/glk/glulxe/glulxe.h | 84 |
1 files changed, 63 insertions, 21 deletions
diff --git a/engines/glk/glulxe/glulxe.h b/engines/glk/glulxe/glulxe.h index 4044074e37..f7684f1830 100644 --- a/engines/glk/glulxe/glulxe.h +++ b/engines/glk/glulxe/glulxe.h @@ -38,7 +38,11 @@ typedef void (Glulxe::*UnicharHandler)(uint); * Glulxe game interpreter */ class Glulxe : public GlkAPI { -public: +private: + /** + * \defgroup vm fields + * @{ + */ CharHandler stream_char_handler; UnicharHandler stream_unichar_handler, glkio_unichar_han_ptr; @@ -67,6 +71,8 @@ public: uint protectstart, protectend; uint prevpc; + /**@}*/ + /** * \defgroup accel fields * @{ @@ -342,7 +348,7 @@ protected: * @{ */ - void stream_setup_unichar(void); + void stream_setup_unichar(); void nopio_char_han(unsigned char ch); void filio_char_han(unsigned char ch); @@ -385,8 +391,6 @@ public: * \defgroup Main access methods * @{ */ - void set_library_start_hook(void(*)(void)); - void set_library_autorestore_hook(void(*)(void)); /** * Display an error in the error window, and then exit. @@ -414,8 +418,6 @@ public: */ bool is_gamefile_valid(); - int locate_gamefile(int isblorb); - /**@}*/ /** @@ -423,13 +425,53 @@ public: * @{ */ - void setup_vm(void); - void finalize_vm(void); - void vm_restart(void); - uint change_memsize(uint newlen, int internal); + /** + * Read in the game file and build the machine, allocating all the memory necessary. + */ + void setup_vm(); + + /** + * Deallocate all the memory and shut down the machine. + */ + void finalize_vm(); + + /** + * Put the VM into a state where it's ready to begin executing the game. This is called + * both at startup time, and when the machine performs a "restart" opcode. + */ + void vm_restart(); + + /** + * Change the size of the memory map. This may not be available at all; #define FIXED_MEMSIZE + * if you want the interpreter to unconditionally refuse. The internal flag should be true only + * when the heap-allocation system is calling. Returns 0 for success; otherwise, the operation failed. + */ + uint change_memsize(uint newlen, bool internal); + + /** + * If addr is 0, pop N arguments off the stack, and put them in an array. If non-0, take N arguments + * from that main memory address instead. This has to dynamically allocate if there are more than + * 32 arguments, but that shouldn't be a problem. + */ uint *pop_arguments(uint count, uint addr); + + /** + * Make sure that count bytes beginning with addr all fall within the current memory map. + * This is called at every memory (read) access if VERIFY_MEMORY_ACCESS is defined in the header file. + */ void verify_address(uint addr, uint count); + + /** + * Make sure that count bytes beginning with addr all fall within RAM. This is called at every memory + * write if VERIFY_MEMORY_ACCESS is defined in the header file. + */ void verify_address_write(uint addr, uint count); + + /** + * Make sure that an array of count elements (size bytes each), starting at addr, does not fall + * outside the memory map. This goes to some trouble that verify_address() does not, because we need + * to be wary of lengths near -- or beyond -- 0x7FFFFFFF. + */ void verify_array_addresses(uint addr, uint count, uint size); /**@}*/ @@ -527,7 +569,7 @@ public: * Set the heap state to inactive, and free the block lists. This is called when the game * starts or restarts. */ - void heap_clear(void); + void heap_clear(); /** * Returns whether the heap is active. @@ -637,7 +679,7 @@ public: void *glulx_realloc(void *ptr, uint len); void glulx_free(void *ptr); void glulx_setrandom(uint seed); - uint glulx_random(void); + uint glulx_random(); void glulx_sort(void *addr, int count, int size, int(*comparefunc)(void *p1, void *p2)); @@ -723,16 +765,16 @@ public: */ void setup_profile(strid_t stream, char *filename); - int init_profile(void); + int init_profile(); void profile_set_call_counts(int flag); #if VM_PROFILING uint profile_opcount; #define profile_tick() (profile_opcount++) - int profile_profiling_active(void); + int profile_profiling_active(); void profile_in(uint addr, uint stackuse, int accel); void profile_out(uint stackuse); void profile_fail(char *reason); - void profile_quit(void); + void profile_quit(); #else /* VM_PROFILING */ #define profile_tick() (0) #define profile_profiling_active() (0) @@ -751,15 +793,15 @@ public: void debugger_set_start_trap(int flag); void debugger_set_quit_trap(int flag); void debugger_set_crash_trap(int flag); - void debugger_check_story_file(void); - void debugger_setup_start_state(void); - int debugger_ever_invoked(void); + void debugger_check_story_file(); + void debugger_setup_start_state(); + int debugger_ever_invoked(); int debugger_cmd_handler(char *cmd); void debugger_cycle_handler(int cycle); void debugger_check_func_breakpoint(uint addr); void debugger_block_and_debug(char *msg); void debugger_handle_crash(char *msg); - void debugger_handle_quit(void); + void debugger_handle_quit(); #else /* VM_DEBUGGER */ #define debugger_tick() (0) #define debugger_check_story_file() (0) @@ -805,7 +847,7 @@ public: /* #define FLOAT_NOT_NATIVE (1) */ /* float.c */ - int init_float(void); + int init_float(); uint encode_float(gfloat32 val); gfloat32 decode_float(uint val); @@ -884,7 +926,7 @@ public: /** * Get the current table address. */ - uint stream_get_table(void); + uint stream_get_table(); /** * Set the current table address, and rebuild decoding cache. |