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author | Paul Gilbert | 2019-04-15 19:32:12 -0700 |
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committer | Paul Gilbert | 2019-04-17 20:46:06 -0700 |
commit | a6cf55862d8c4ece72fc1f0ecda083b78b853597 (patch) | |
tree | 21f4f257f9ec1ece0d9c6cc2c7fe6a9bde15e6c6 /engines/glk/glulxe/glulxe_types.h | |
parent | 4ee1b98b86dfa7ccc3b8097a96a883e8d23abe48 (diff) | |
download | scummvm-rg350-a6cf55862d8c4ece72fc1f0ecda083b78b853597.tar.gz scummvm-rg350-a6cf55862d8c4ece72fc1f0ecda083b78b853597.tar.bz2 scummvm-rg350-a6cf55862d8c4ece72fc1f0ecda083b78b853597.zip |
GLK: GLULXE: Add search methods
Diffstat (limited to 'engines/glk/glulxe/glulxe_types.h')
-rw-r--r-- | engines/glk/glulxe/glulxe_types.h | 97 |
1 files changed, 49 insertions, 48 deletions
diff --git a/engines/glk/glulxe/glulxe_types.h b/engines/glk/glulxe/glulxe_types.h index 8c99d9047d..50b62a0f15 100644 --- a/engines/glk/glulxe/glulxe_types.h +++ b/engines/glk/glulxe/glulxe_types.h @@ -26,53 +26,54 @@ #include "common/scummsys.h" namespace Glk { - namespace Glulxe { +namespace Glulxe { - class Glulxe; +class Glulxe; - /** - * Comment this definition to turn off memory-address checking. With verification on, - * all reads and writes to main memory will be checked to ensure they're in range. - * This is slower, but prevents malformed game files from crashing the interpreter. - */ +/** + * Comment this definition to turn off memory-address checking. With verification on, + * all reads and writes to main memory will be checked to ensure they're in range. + * This is slower, but prevents malformed game files from crashing the interpreter. + */ #define VERIFY_MEMORY_ACCESS (1) - /** - * Uncomment this definition to permit an exception for memory-address checking for @glk and @copy - * opcodes that try to write to memory address 0. This was a bug in old Superglus-built game files. - */ - /* #define TOLERATE_SUPERGLUS_BUG (1) */ - - /** - * Uncomment this definition to turn on Glulx VM profiling. In this mode, all function calls are timed, - * and the timing information is written to a data file called "profile-raw". - * (Build note: on Linux, glibc may require you to also define _BSD_SOURCE or _DEFAULT_SOURCE or both - * for the timeradd() macro.) - */ - /* #define VM_PROFILING (1) */ - - /** - * Uncomment this definition to turn on the Glulx debugger. You should only do this when debugging - * facilities are desired; it slows down the interpreter. If you do, you will need to build with libxml2; - * see the Makefile. - */ - /* #define VM_DEBUGGER (1) */ - - /** - * Comment this definition to turn off floating-point support. You might need to do this if you are building - * on a very limited platform with no math library. */ +/** + * Uncomment this definition to permit an exception for memory-address checking for @glk and @copy + * opcodes that try to write to memory address 0. This was a bug in old Superglus-built game files. + */ +/* #define TOLERATE_SUPERGLUS_BUG (1) */ + +/** + * Uncomment this definition to turn on Glulx VM profiling. In this mode, all function calls are timed, + * and the timing information is written to a data file called "profile-raw". + * (Build note: on Linux, glibc may require you to also define _BSD_SOURCE or _DEFAULT_SOURCE or both + * for the timeradd() macro.) + */ +/* #define VM_PROFILING (1) */ + +/** + * Uncomment this definition to turn on the Glulx debugger. You should only do this when debugging + * facilities are desired; it slows down the interpreter. If you do, you will need to build with libxml2; + * see the Makefile. + */ +/* #define VM_DEBUGGER (1) */ + +/** + * Comment this definition to turn off floating-point support. You might need to do this if you are building + * on a very limited platform with no math library. + */ #define FLOAT_SUPPORT (1) - /** - * Comment this definition to not cache the original state of RAM in (real) memory. This saves some memory, - * but slows down save/restore/undo operations, which will have to read the original state off disk - * every time. - */ +/** + * Comment this definition to not cache the original state of RAM in (real) memory. This saves some memory, + * but slows down save/restore/undo operations, which will have to read the original state off disk + * every time. + */ #define SERIALIZE_CACHE_RAM (1) - /** - * Some macros to read and write integers to memory, always in big-endian format. - */ +/** + * Some macros to read and write integers to memory, always in big-endian format. + */ #define Read4(ptr) READ_BE_UINT32(ptr) #define Read2(ptr) READ_BE_UINT16(ptr) #define Read1(ptr) ((byte)(((byte *)(ptr))[0])) @@ -88,19 +89,19 @@ namespace Glk { #define VerifyW(adr, ln) (0) #endif /* VERIFY_MEMORY_ACCESS */ -#define Mem1(adr) (Verify(adr, 1), Read1(memmap+(adr))) -#define Mem2(adr) (Verify(adr, 2), Read2(memmap+(adr))) -#define Mem4(adr) (Verify(adr, 4), Read4(memmap+(adr))) +#define Mem1(adr) (Read1(memmap+(adr))) +#define Mem2(adr) (Read2(memmap+(adr))) +#define Mem4(adr) (Read4(memmap+(adr))) #define MemW1(adr, vl) (VerifyW(adr, 1), Write1(memmap+(adr), (vl))) #define MemW2(adr, vl) (VerifyW(adr, 2), Write2(memmap+(adr), (vl))) #define MemW4(adr, vl) (VerifyW(adr, 4), Write4(memmap+(adr), (vl))) - /** - * Macros to access values on the stack. These *must* be used with proper alignment! - * (That is, Stk4 and StkW4 must take addresses which are multiples of four, etc.) - * If the alignment rules are not followed, the program will see performance - * degradation or even crashes, depending on the machine CPU. - */ +/** + * Macros to access values on the stack. These *must* be used with proper alignment! + * (That is, Stk4 and StkW4 must take addresses which are multiples of four, etc.) + * If the alignment rules are not followed, the program will see performance + * degradation or even crashes, depending on the machine CPU. + */ #define Stk1(adr) \ (*((unsigned char *)(stack+(adr)))) #define Stk2(adr) \ |