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authorPaul Gilbert2019-05-15 15:47:15 -1000
committerPaul Gilbert2019-05-15 15:47:15 -1000
commit84bd8c6b46b405c3c14e8be6868d3a1534879d52 (patch)
tree5eacfa5d05d6867ba3149a487cf14acc1bae53de /engines/glk/hugo/hugo_defines.h
parent120ea78e135e501f640a430484069a11437783cc (diff)
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GLK: HUGO: Move savegame code
Diffstat (limited to 'engines/glk/hugo/hugo_defines.h')
-rw-r--r--engines/glk/hugo/hugo_defines.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/glk/hugo/hugo_defines.h b/engines/glk/hugo/hugo_defines.h
index b9ed1379cf..8d5b41b49e 100644
--- a/engines/glk/hugo/hugo_defines.h
+++ b/engines/glk/hugo/hugo_defines.h
@@ -36,6 +36,8 @@ namespace Hugo {
#define GRAPHICS_SUPPORTED
#define SOUND_SUPPORTED
#define SETTITLE_SUPPORTED
+#define SAVEGAMEDATA_REPLACED
+#define RESTOREGAMEDATA_REPLACED
// There's a bunch of debugging code in the original Hugo sources behind DEBUGGER defines,
// but doesn't actually have any implementation of them. I've put in some stub methods,