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authorPaul Gilbert2019-10-09 21:50:30 -0700
committerPaul Gilbert2019-10-11 18:43:34 -0700
commite779ebce4f5b68989708679fed13d06cad6197b2 (patch)
treef9ecad0b157244e890de7058b20439d5073a6bcd /engines/glk/jacl
parentd41d11f390200c09b465d8b4147bf59e26799101 (diff)
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GLK: JACL: Implement loading saves from the launcher
Diffstat (limited to 'engines/glk/jacl')
-rw-r--r--engines/glk/jacl/interpreter.cpp2
-rw-r--r--engines/glk/jacl/jacl.cpp12
-rw-r--r--engines/glk/jacl/jacl.h5
-rw-r--r--engines/glk/jacl/jacl_main.cpp118
4 files changed, 84 insertions, 53 deletions
diff --git a/engines/glk/jacl/interpreter.cpp b/engines/glk/jacl/interpreter.cpp
index 1203f65840..38c618a253 100644
--- a/engines/glk/jacl/interpreter.cpp
+++ b/engines/glk/jacl/interpreter.cpp
@@ -1094,7 +1094,7 @@ int execute(const char *funcname) {
noproprun();
return (exit_function(TRUE));
} else {
- if (g_vm->glk_image_draw(mainwin, (glui32) value_of(word[1], TRUE), imagealign_InlineDown, 0) == 0) {
+ if (!g_vm->loadingSavegame() && g_vm->glk_image_draw(mainwin, (glui32) value_of(word[1], TRUE), imagealign_InlineDown, 0) == 0) {
sprintf(error_buffer, "Unable to draw image: %ld", value_of(word[1], FALSE));
log_error(error_buffer, PLUS_STDERR);
}
diff --git a/engines/glk/jacl/jacl.cpp b/engines/glk/jacl/jacl.cpp
index daeffe9ab9..d299059e3a 100644
--- a/engines/glk/jacl/jacl.cpp
+++ b/engines/glk/jacl/jacl.cpp
@@ -22,6 +22,7 @@
#include "glk/jacl/jacl.h"
#include "glk/jacl/prototypes.h"
+#include "glk/jacl/types.h"
#include "common/config-manager.h"
namespace Glk {
@@ -68,5 +69,16 @@ Common::Error JACL::writeGameData(Common::WriteStream *ws) {
return success ? Common::kNoError : Common::kWritingFailed;
}
+bool JACL::loadLauncherSavegame() {
+ int saveSlot = _saveSlot;
+ _saveSlot = -1;
+
+ if (loadGameState(saveSlot).getCode() == Common::kNoError)
+ return true;
+
+ write_text(cstring_resolve("CANT_RESTORE")->value);
+ return false;
+}
+
} // End of namespace JACL
} // End of namespace Glk
diff --git a/engines/glk/jacl/jacl.h b/engines/glk/jacl/jacl.h
index b49b121b5d..958238d7c7 100644
--- a/engines/glk/jacl/jacl.h
+++ b/engines/glk/jacl/jacl.h
@@ -80,6 +80,11 @@ public:
bool loadingSavegame() const {
return _saveSlot != -1;
}
+
+ /**
+ * Does the actual loading of the savegame from a luancher
+ */
+ bool loadLauncherSavegame();
};
extern JACL *g_vm;
diff --git a/engines/glk/jacl/jacl_main.cpp b/engines/glk/jacl/jacl_main.cpp
index 9059482ff1..1b6b34bf6b 100644
--- a/engines/glk/jacl/jacl_main.cpp
+++ b/engines/glk/jacl/jacl_main.cpp
@@ -262,6 +262,7 @@ void glk_main() {
return;
}
+
/* DUMMY RETRIEVE OF 'HERE' FOR TESTING OF GAME STATE */
get_here();
@@ -289,70 +290,82 @@ void glk_main() {
jacl_set_window(inputwin);
}
- /* OUTPUT THE CUSTOM COMMAND PROMPT */
- write_text(string_resolve("command_prompt")->value);
+ // If loading a savegame from the launcher, do it now
+ if (g_vm->loadingSavegame()) {
+ // Load the game
+ if (g_vm->loadLauncherSavegame()) {
+ // Do a look action
+ const uint32 LOOK[5] = { 'l', 'o', 'o', 'k', 0 };
+ Common::copy(LOOK, LOOK + 5, command_buffer_uni);
+ ev.val1 = 4;
+ } else {
+ continue;
+ }
+ } else {
+ /* OUTPUT THE CUSTOM COMMAND PROMPT */
+ write_text(string_resolve("command_prompt")->value);
#ifdef NOUNICODE
- g_vm->glk_request_line_event(inputwin, command_buffer, 255, 0);
+ g_vm->glk_request_line_event(inputwin, command_buffer, 255, 0);
#else
- g_vm->glk_request_line_event_uni(inputwin, command_buffer_uni, 255, 0);
+ g_vm->glk_request_line_event_uni(inputwin, command_buffer_uni, 255, 0);
#endif
- jacl_set_window(inputwin);
+ jacl_set_window(inputwin);
- gotline = FALSE;
+ gotline = FALSE;
+
+ while (!gotline) {
+ /* GRAB AN EVENT. */
+ g_vm->glk_select(&ev);
+ if (g_vm->shouldQuit())
+ return;
+
+ switch (ev.type) {
+
+ case evtype_LineInput:
+ if (ev.window == inputwin) {
+ gotline = TRUE;
+ jacl_set_window(mainwin);
+ /* REALLY THE EVENT CAN *ONLY* BE FROM MAINWIN,
+ * BECAUSE WE NEVER REQUEST LINE INPUT FROM THE
+ * STATUS WINDOW. BUT WE DO A PARANOIA TEST,
+ * BECAUSE COMMANDBUF IS ONLY FILLED IF THE LINE
+ * EVENT COMES FROM THE MAINWIN REQUEST. IF THE
+ * LINE EVENT COMES FROM ANYWHERE ELSE, WE IGNORE
+ * IT. */
+ }
+ break;
- while (!gotline) {
- /* GRAB AN EVENT. */
- g_vm->glk_select(&ev);
- if (g_vm->shouldQuit())
- return;
+ case evtype_SoundNotify:
+ /* A SOUND HAS FINISHED PLAYING CALL +sound_finished
+ * WITH THE RESOUCE NUMBER AS THE FIRST ARGUMENT
+ * AND THE CHANNEL NUMBER AS THE SECOND ARGUMENT */
+ sprintf(temp_buffer, "+sound_finished<%d<%d", (int) ev.val1, (int) ev.val2 - 1);
+ execute(temp_buffer);
+ break;
- switch (ev.type) {
+ case evtype_Timer:
+ /* A TIMER EVENT IS TRIGGERED PERIODICALLY IF THE GAME
+ * REQUESTS THEM. THIS SIMPLY EXECUTES THE FUNCTION
+ * +timer WHICH IS LIKE +eachturn EXCEPT IT DOESN'T
+ * WAIT FOR THE PLAYER TO TYPE A COMMAND */
- case evtype_LineInput:
- if (ev.window == inputwin) {
- gotline = TRUE;
jacl_set_window(mainwin);
- /* REALLY THE EVENT CAN *ONLY* BE FROM MAINWIN,
- * BECAUSE WE NEVER REQUEST LINE INPUT FROM THE
- * STATUS WINDOW. BUT WE DO A PARANOIA TEST,
- * BECAUSE COMMANDBUF IS ONLY FILLED IF THE LINE
- * EVENT COMES FROM THE MAINWIN REQUEST. IF THE
- * LINE EVENT COMES FROM ANYWHERE ELSE, WE IGNORE
- * IT. */
- }
- break;
-
- case evtype_SoundNotify:
- /* A SOUND HAS FINISHED PLAYING CALL +sound_finished
- * WITH THE RESOUCE NUMBER AS THE FIRST ARGUMENT
- * AND THE CHANNEL NUMBER AS THE SECOND ARGUMENT */
- sprintf(temp_buffer, "+sound_finished<%d<%d", (int) ev.val1, (int) ev.val2 - 1);
- execute(temp_buffer);
- break;
-
- case evtype_Timer:
- /* A TIMER EVENT IS TRIGGERED PERIODICALLY IF THE GAME
- * REQUESTS THEM. THIS SIMPLY EXECUTES THE FUNCTION
- * +timer WHICH IS LIKE +eachturn EXCEPT IT DOESN'T
- * WAIT FOR THE PLAYER TO TYPE A COMMAND */
-
- jacl_set_window(mainwin);
- execute("+timer");
- break;
+ execute("+timer");
+ break;
- case evtype_Arrange:
- /* WINDOWS HAVE CHANGED SIZE, SO WE HAVE TO REDRAW THE
- * STATUS WINDOW. */
- status_line();
- break;
+ case evtype_Arrange:
+ /* WINDOWS HAVE CHANGED SIZE, SO WE HAVE TO REDRAW THE
+ * STATUS WINDOW. */
+ status_line();
+ break;
- default:
- break;
+ default:
+ break;
+ }
}
}
-
// THE PLAYER'S INPUT WILL BE UTF-32. CONVERT IT TO UTF-8 AND NULL TERMINATE IT
#ifndef NOUNICODE
convert_to_utf8(command_buffer_uni, ev.val1);
@@ -707,8 +720,9 @@ void restore_game_state() {
}
void write_text(const char *string_buffer) {
- int index,
- length;
+ int index, length;
+ if (g_vm->loadingSavegame())
+ return;
if (!strcmp(string_buffer, "tilde")) {
g_vm->glk_put_string("~");