aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/magnetic/detection.cpp
diff options
context:
space:
mode:
authorThierry Crozat2018-12-28 19:02:45 +0100
committerThierry Crozat2018-12-28 20:40:27 +0100
commit287f40358e0cf43335b2727d4e2c5573d4c89246 (patch)
treea543ac27a0d73fcde78b5f05196d9c749fc9b240 /engines/glk/magnetic/detection.cpp
parent2d75c6b271e71168bb42024606f4b7fc510d1751 (diff)
downloadscummvm-rg350-287f40358e0cf43335b2727d4e2c5573d4c89246.tar.gz
scummvm-rg350-287f40358e0cf43335b2727d4e2c5573d4c89246.tar.bz2
scummvm-rg350-287f40358e0cf43335b2727d4e2c5573d4c89246.zip
SUPERNOVA: Save sleep savegame at end of normal saves
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing.
Diffstat (limited to 'engines/glk/magnetic/detection.cpp')
0 files changed, 0 insertions, 0 deletions