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authorPaul Gilbert2019-07-20 14:58:39 -0700
committerPaul Gilbert2019-09-29 15:08:52 -0700
commit255f2b4c82867b3c113743d02cf91b91a15176bd (patch)
tree6157bd018d16aa066d22cdc53926fe4c17da0491 /engines/glk/quest/quest.h
parent6d6dd2ed62b08a89b15982160ef79faef340d524 (diff)
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GLK: QUEST: Initial subengine commit
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_QUEST_QUEST
+#define GLK_QUEST_QUEST
+
+#include "glk/glk_api.h"
+#include "glk/quest/string.h"
+
+namespace Glk {
+namespace Quest {
+
+/**
+ * Quest game interpreter
+ */
+class Quest : public GlkAPI {
+private:
+ int _saveSlot;
+public:
+ String banner;
+private:
+ /**
+ * Engine initialization
+ */
+ bool initialize();
+
+ /**
+ * Engine cleanup
+ */
+ void deinitialize();
+
+ /**
+ * Inner gameplay method
+ */
+ void playGame();
+public:
+ /**
+ * Constructor
+ */
+ Quest(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), _saveSlot(-1) {
+ g_vm = this;
+ }
+
+ /**
+ * Run the game
+ */
+ virtual void runGame() override;
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override {
+ return INTERPRETER_QUEST;
+ }
+
+ /**
+ * Load a savegame from the passed Quetzal file chunk stream
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Save the game. The passed write stream represents access to the UMem chunk
+ * in the Quetzal save file that will be created
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+};
+
+extern Quest *g_vm;
+
+} // End of namespace Quest
+} // End of namespace Glk
+
+#endif