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authorPaul Gilbert2019-01-27 20:19:37 -0800
committerPaul Gilbert2019-01-29 21:17:18 -0800
commitb92f8f08567f328a9781f0cf467469ca61d9c5ff (patch)
tree8e62bdc73542f367646977756b295de34d463748 /engines/glk/screen.cpp
parent53a1426cc398568f8e707e132ad0d7f1a7782c0f (diff)
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GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Diffstat (limited to 'engines/glk/screen.cpp')
-rw-r--r--engines/glk/screen.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/glk/screen.cpp b/engines/glk/screen.cpp
index 8322e9c246..465adab082 100644
--- a/engines/glk/screen.cpp
+++ b/engines/glk/screen.cpp
@@ -65,8 +65,10 @@ void Screen::fill(const byte *rgb) {
}
void Screen::fillRect(const Rect &box, const byte *rgb) {
- uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
- Graphics::Screen::fillRect(box, color);
+ if (rgb[0] != TRANSPARENT_RGB || rgb[1] != TRANSPARENT_RGB || rgb[2] != TRANSPARENT_RGB) {
+ uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
+ Graphics::Screen::fillRect(box, color);
+ }
}
bool Screen::loadFonts() {