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author | Paul Gilbert | 2018-11-27 19:48:17 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 0b7a29c7973025d32d8952e97cdc4d13a2794c36 (patch) | |
tree | e4d13a1885a2871f1465ed814dab8e2d98bc58f0 /engines/glk/tads/detection.cpp | |
parent | 855911d0c0d8536edd9330540380345fd3b5eb3f (diff) | |
download | scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.tar.gz scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.tar.bz2 scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.zip |
GLK: TADS: Skeleton engine
Diffstat (limited to 'engines/glk/tads/detection.cpp')
-rw-r--r-- | engines/glk/tads/detection.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/glk/tads/detection.cpp b/engines/glk/tads/detection.cpp new file mode 100644 index 0000000000..ef2caa2edc --- /dev/null +++ b/engines/glk/tads/detection.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/tads/detection.h" +#include "glk/tads/detection_tables.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace TADS { + +void TADSMetaEngine::getSupportedGames(PlainGameList &games) { + for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) + games.push_back(*pd); +} + +PlainGameDescriptor TADSMetaEngine::findGame(const char *gameId) { + for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) { + if (!strcmp(gameId, pd->gameId)) + return *pd; + } + + return PlainGameDescriptor();; +} + +bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + Common::File gameFile; + Common::String md5; + + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (file->isDirectory() || !(file->getName().hasSuffixIgnoreCase(".saga") + || file->getName().hasSuffixIgnoreCase(".dat"))) + continue; + + if (gameFile.open(*file)) { + md5 = Common::computeStreamMD5AsString(gameFile, 5000); + + // Scan through the TADS game list for a match + const TADSGame *p = TADS_GAMES; + while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5) + ++p; + + if (p->_filesize) { + // Found a match + PlainGameDescriptor gameDesc = findGame(p->_gameId); + DetectedGame gd(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown); + gd.addExtraEntry("filename", file->getName()); + + gameList.push_back(gd); + } + + gameFile.close(); + } + } + + return !gameList.empty(); +} + +} // End of namespace TADS +} // End of namespace Glk |