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authorPaul Gilbert2018-11-27 19:48:17 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit0b7a29c7973025d32d8952e97cdc4d13a2794c36 (patch)
treee4d13a1885a2871f1465ed814dab8e2d98bc58f0 /engines/glk/tads/detection.cpp
parent855911d0c0d8536edd9330540380345fd3b5eb3f (diff)
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GLK: TADS: Skeleton engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/tads/detection.h"
+#include "glk/tads/detection_tables.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace TADS {
+
+void TADSMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd)
+ games.push_back(*pd);
+}
+
+PlainGameDescriptor TADSMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return PlainGameDescriptor();;
+}
+
+bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ Common::File gameFile;
+ Common::String md5;
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (file->isDirectory() || !(file->getName().hasSuffixIgnoreCase(".saga")
+ || file->getName().hasSuffixIgnoreCase(".dat")))
+ continue;
+
+ if (gameFile.open(*file)) {
+ md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+
+ // Scan through the TADS game list for a match
+ const TADSGame *p = TADS_GAMES;
+ while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5)
+ ++p;
+
+ if (p->_filesize) {
+ // Found a match
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ DetectedGame gd(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown);
+ gd.addExtraEntry("filename", file->getName());
+
+ gameList.push_back(gd);
+ }
+
+ gameFile.close();
+ }
+ }
+
+ return !gameList.empty();
+}
+
+} // End of namespace TADS
+} // End of namespace Glk