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author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/glk/tads/detection.cpp | |
parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/glk/tads/detection.cpp')
-rw-r--r-- | engines/glk/tads/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/tads/detection.cpp b/engines/glk/tads/detection.cpp index 7bca1bb83b..9c0c5eb6bf 100644 --- a/engines/glk/tads/detection.cpp +++ b/engines/glk/tads/detection.cpp @@ -110,7 +110,7 @@ bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &ga gameList.push_back(GlkDetectedGame(desc._gameId, desc._description, filename, md5, filesize)); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); - gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); + gd = DetectedGame("glk", p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); gd.addExtraEntry("filename", filename); gameList.push_back(gd); } |