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authorPaul Gilbert2018-11-27 19:48:17 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit0b7a29c7973025d32d8952e97cdc4d13a2794c36 (patch)
treee4d13a1885a2871f1465ed814dab8e2d98bc58f0 /engines/glk/tads/detection.h
parent855911d0c0d8536edd9330540380345fd3b5eb3f (diff)
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GLK: TADS: Skeleton engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_TADS_DETECTION
+#define GLK_TADS_DETECTION
+
+#include "common/fs.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace TADS {
+
+/**
+ * Meta engine for TADS interpreter
+ */
+class TADSMetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static PlainGameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+};
+
+} // End of namespace TADS
+} // End of namespace Glk
+
+#endif