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author | Paul Gilbert | 2018-11-27 19:48:17 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 0b7a29c7973025d32d8952e97cdc4d13a2794c36 (patch) | |
tree | e4d13a1885a2871f1465ed814dab8e2d98bc58f0 /engines/glk/tads/detection_tables.h | |
parent | 855911d0c0d8536edd9330540380345fd3b5eb3f (diff) | |
download | scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.tar.gz scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.tar.bz2 scummvm-rg350-0b7a29c7973025d32d8952e97cdc4d13a2794c36.zip |
GLK: TADS: Skeleton engine
Diffstat (limited to 'engines/glk/tads/detection_tables.h')
-rw-r--r-- | engines/glk/tads/detection_tables.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/engines/glk/tads/detection_tables.h b/engines/glk/tads/detection_tables.h new file mode 100644 index 0000000000..eb9441f736 --- /dev/null +++ b/engines/glk/tads/detection_tables.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace TADS { + +/** + * Game descriptor + */ +struct TADSGame { + const char *_md5; + const char *_gameId; + int32 _filesize; +}; + +const PlainGameDescriptor TADS_GAME_LIST[] = { + { "tads", "TADS" }, + { nullptr, nullptr } +}; + +const TADSGame TADS_GAMES[] = { + { nullptr, nullptr, 0 } +}; + +} // End of namespace Frotz +} // End of namespace Glk |