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authorPaul Gilbert2018-11-27 21:02:49 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit09b682cb63fed029f43133f4a2d9daa3438ac8e2 (patch)
tree60da8622fda66f8477c463a4b99d0ffe54fb72d0 /engines/glk/tads/tads2/tads2.h
parent0b7a29c7973025d32d8952e97cdc4d13a2794c36 (diff)
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GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_TADS_TADS2
+#define GLK_TADS_TADS2
+
+#include "glk/tads/tads.h"
+
+namespace Glk {
+namespace TADS {
+namespace TADS2 {
+
+/**
+ * TADS 2 game interpreter
+ */
+class TADS2 : public TADS {
+public:
+ /**
+ * Constructor
+ */
+ TADS2(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Execute the game
+ */
+ virtual void runGame(Common::SeekableReadStream *gameFile) override;
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_TADS2; }
+};
+
+} // End of namespace TADS2
+} // End of namespace TADS
+} // End of namespace Glk
+
+#endif