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authorPaul Gilbert2019-09-07 22:13:10 -0700
committerPaul Gilbert2019-09-25 20:13:27 -0700
commit855b75f6dfd602879b7153e576124749d8c47c92 (patch)
tree1f2e045dd1e108d6fcd32e754960d3a9bc7e311c /engines/glk
parentf560ccb5bd17a26f232dacd08714836c33dce0bc (diff)
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GLK: ADRIFT: Flag loading game message as translatable
Diffstat (limited to 'engines/glk')
-rw-r--r--engines/glk/adrift/os_glk.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/glk/adrift/os_glk.cpp b/engines/glk/adrift/os_glk.cpp
index d973f7c4e3..41409cb2eb 100644
--- a/engines/glk/adrift/os_glk.cpp
+++ b/engines/glk/adrift/os_glk.cpp
@@ -27,6 +27,7 @@
#include "glk/streams.h"
#include "glk/windows.h"
#include "common/textconsole.h"
+#include "common/translation.h"
namespace Glk {
namespace Adrift {
@@ -3071,7 +3072,7 @@ gsc_startup_code(Common::SeekableReadStream *game_stream, strid_t restore_stream
* Display a brief loading game message; here we have to use a timeout
* to ensure that the text is flushed to Glk.
*/
- g_vm->glk_put_string("Loading game...\n");
+ g_vm->glk_put_string(_("Loading game...\n"));
if (g_vm->glk_gestalt(gestalt_Timer, 0)) {
event_t event;