diff options
author | Paul Gilbert | 2019-10-13 16:58:12 -0700 |
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committer | Paul Gilbert | 2019-10-26 11:13:29 -0700 |
commit | 8b0250cb09629c72aad6e23701b9fc40c8bc7a3a (patch) | |
tree | 23f100865372218684f7d3ec6ad876c67c9b6bb0 /engines/glk | |
parent | d8048720fc6c1104368c995022285462cf9f32f9 (diff) | |
download | scummvm-rg350-8b0250cb09629c72aad6e23701b9fc40c8bc7a3a.tar.gz scummvm-rg350-8b0250cb09629c72aad6e23701b9fc40c8bc7a3a.tar.bz2 scummvm-rg350-8b0250cb09629c72aad6e23701b9fc40c8bc7a3a.zip |
GLK: LEVEL9: Janitorial
Diffstat (limited to 'engines/glk')
-rw-r--r-- | engines/glk/level9/level9_main.cpp | 124 | ||||
-rw-r--r-- | engines/glk/level9/os_glk.cpp | 237 |
2 files changed, 150 insertions, 211 deletions
diff --git a/engines/glk/level9/level9_main.cpp b/engines/glk/level9/level9_main.cpp index 719d05bcb8..7aa95a7aee 100644 --- a/engines/glk/level9/level9_main.cpp +++ b/engines/glk/level9/level9_main.cpp @@ -152,7 +152,7 @@ struct L9V1GameInfo { L9BYTE dictVal1, dictVal2; int dictStart, L9Ptrs[5], absData, msgStart, msgLen; }; -struct L9V1GameInfo L9V1Games[] = { +const L9V1GameInfo L9V1Games[] = { 0x1a, 0x24, 301, 0x0000, -0x004b, 0x0080, -0x002b, 0x00d0, 0x03b0, 0x0f80, 0x4857, /* Colossal Adventure */ 0x20, 0x3b, 283, -0x0583, 0x0000, -0x0508, -0x04e0, 0x0000, 0x0800, 0x1000, 0x39d1, /* Adventure Quest */ 0x14, 0xff, 153, -0x00d6, 0x0000, 0x0000, 0x0000, 0x0000, 0x0a20, 0x16bf, 0x420d, /* Dungeon Adventure */ @@ -164,7 +164,7 @@ int L9V1Game = -1; /* Prototypes */ L9BOOL LoadGame2(char *filename, char *picname); -int getlongcode(void); +int getlongcode(); L9BOOL GetWordV2(char *buff, int Word); L9BOOL GetWordV3(char *buff, int Word); void show_picture(int pic); @@ -174,7 +174,7 @@ void show_picture(int pic); #define CODEFOLLOWFILE "c:\\temp\\level9.txt" FILE *f; L9UINT16 *cfvar, *cfvar2; -char *codes[] = { +const char *codes[] = { "Goto", "intgosub", "intreturn", @@ -208,7 +208,7 @@ char *codes[] = { "ilins", "ilins", }; -char *functions[] = { +const char *functions[] = { "calldriver", "L9Random", "save", @@ -216,7 +216,7 @@ char *functions[] = { "clearworkspace", "clearstack" }; -char *drivercalls[] = { +const char *drivercalls[] = { "init", "drivercalcchecksum", "driveroswrch", @@ -260,7 +260,7 @@ void initdict(L9BYTE *ptr) { unpackcount = 8; } -char getdictionarycode(void) { +char getdictionarycode() { if (unpackcount != 8) return unpackbuf[unpackcount++]; else { /* unpackbytes */ @@ -287,7 +287,7 @@ int getdictionary(int d0) { else return d0 + 0x61; } -int getlongcode(void) { +int getlongcode() { int d0, d1; d0 = getdictionarycode(); if (d0 == 0x10) { @@ -626,7 +626,7 @@ void L9Allocate(L9BYTE **ptr, L9UINT32 Size) { } } -void FreeMemory(void) { +void FreeMemory() { if (startfile) { free(startfile); startfile = NULL; @@ -1402,24 +1402,24 @@ L9BOOL intinitialise(const char *filename, char *picname) { return TRUE; } -L9BOOL checksumgamedata(void) { +L9BOOL checksumgamedata() { return calcchecksum(startdata, L9WORD(startdata) + 1) == 0; } -L9UINT16 movewa5d0(void) { +L9UINT16 movewa5d0() { L9UINT16 ret = L9WORD(codeptr); codeptr += 2; return ret; } -L9UINT16 getcon(void) { +L9UINT16 getcon() { if (code & 64) { /* getconsmall */ return *codeptr++; } else return movewa5d0(); } -L9BYTE *getaddr(void) { +L9BYTE *getaddr() { if (code & 0x20) { /* getaddrshort */ signed char diff = *codeptr++; @@ -1429,7 +1429,7 @@ L9BYTE *getaddr(void) { } } -L9UINT16 *getvar(void) { +L9UINT16 *getvar() { #ifndef CODEFOLLOW return workspace.vartable + *codeptr++; #else @@ -1438,7 +1438,7 @@ L9UINT16 *getvar(void) { #endif } -void Goto(void) { +void Goto() { L9BYTE *target = getaddr(); if (target == codeptr - 2) Running = FALSE; /* Endless loop! */ @@ -1446,7 +1446,7 @@ void Goto(void) { codeptr = target; } -void intgosub(void) { +void intgosub() { L9BYTE *newcodeptr = getaddr(); if (workspace.stackptr == STACKSIZE) { error("\rStack overflow error\r"); @@ -1457,7 +1457,7 @@ void intgosub(void) { codeptr = newcodeptr; } -void intreturn(void) { +void intreturn() { if (workspace.stackptr == 0) { error("\rStack underflow error\r"); Running = FALSE; @@ -1466,18 +1466,18 @@ void intreturn(void) { codeptr = acodeptr + workspace.stack[--workspace.stackptr]; } -void printnumber(void) { +void printnumber() { printdecimald0(*getvar()); } -void messagec(void) { +void messagec() { if (L9GameType <= L9_V2) printmessageV2(getcon()); else printmessage(getcon()); } -void messagev(void) { +void messagev() { if (L9GameType <= L9_V2) printmessageV2(*getvar()); else @@ -1711,7 +1711,7 @@ void ramload(int i) { memmove(workspace.vartable, ramsavearea + i, sizeof(SaveStruct)); } -void calldriver(void) { +void calldriver() { L9BYTE *a6 = list9startptr; int d0 = *a6++; #ifdef CODEFOLLOW @@ -1744,7 +1744,7 @@ void calldriver(void) { } else driver(d0, a6); } -void L9Random(void) { +void L9Random() { #ifdef CODEFOLLOW fprintf(f, " %d", randomseed); #endif @@ -1755,7 +1755,7 @@ void L9Random(void) { #endif } -void save(void) { +void save() { L9UINT16 checksum; int i; #ifdef L9DEBUG @@ -1804,7 +1804,7 @@ L9BOOL CheckFile(GameState *gs) { return FALSE; } -void NormalRestore(void) { +void NormalRestore() { GameState temp; int Bytes; #ifdef L9DEBUG @@ -1831,7 +1831,7 @@ void NormalRestore(void) { } else printstring("\rUnable to restore game.\r"); } -void restore(void) { +void restore() { int Bytes; GameState temp; if (os_load_file((L9BYTE *) &temp, &Bytes, sizeof(GameState))) { @@ -1851,7 +1851,7 @@ void restore(void) { } else printstring("\rUnable to restore game.\r"); } -void playback(void) { +void playback() { if (scriptfile) delete scriptfile; scriptfile = os_open_script_file(); @@ -1924,7 +1924,7 @@ L9BOOL scriptinput(char *buffer, int size) { return FALSE; } -void clearworkspace(void) { +void clearworkspace() { memset(workspace.vartable, 0, sizeof(workspace.vartable)); } @@ -1933,7 +1933,7 @@ void ilins(int d0) { Running = FALSE; } -void function(void) { +void function() { int d0 = *codeptr++; #ifdef CODEFOLLOW fprintf(f, " %s", d0 == 250 ? "printstr" : functions[d0 - 1]); @@ -2014,7 +2014,7 @@ void findmsgequiv(int d7) { } while (TRUE); } -L9BOOL unpackword(void) { +L9BOOL unpackword() { L9BYTE *a3; if (unpackd3 == 0x1b) return TRUE; @@ -2055,7 +2055,7 @@ L9UINT32 readdecimal(char *buff) { return atol(buff); } -void checknumber(void) { +void checknumber() { if (*obuff >= 0x30 && *obuff < 0x3a) { if (L9GameType == L9_V4) { *list9ptr = 1; @@ -2071,7 +2071,7 @@ void checknumber(void) { } } -void NextCheat(void) { +void NextCheat() { /* restore game status */ memmove(&workspace, &CheatWorkspace, sizeof(GameState)); codeptr = acodeptr + workspace.codeptr; @@ -2083,7 +2083,7 @@ void NextCheat(void) { } } -void StartCheat(void) { +void StartCheat() { Cheating = TRUE; CheatWord = 0; @@ -2116,7 +2116,7 @@ L9BOOL GetWordV3(char *buff, int Word) { return TRUE; } -L9BOOL CheckHash(void) { +L9BOOL CheckHash() { if (scumm_stricmp(ibuff, "#cheat") == 0) StartCheat(); else if (scumm_stricmp(ibuff, "#save") == 0) { save(); @@ -2171,7 +2171,7 @@ L9BOOL IsInputChar(char c) { return Common::isAlnum(c); } -L9BOOL corruptinginput(void) { +L9BOOL corruptinginput() { L9BYTE *a0, *a2, *a6; int d0, d1, d2, keywordnumber, abrevword; char *iptr; @@ -2452,7 +2452,7 @@ L9BOOL inputV2(int *wordcount) { } } -void input(void) { +void input() { if (L9GameType == L9_V3 && FirstPicture >= 0) { show_picture(FirstPicture); FirstPicture = -1; @@ -2476,7 +2476,7 @@ void input(void) { } else if (corruptinginput()) codeptr += 5; } -void varcon(void) { +void varcon() { L9UINT16 d6 = getcon(); *getvar() = d6; @@ -2485,7 +2485,7 @@ void varcon(void) { #endif } -void varvar(void) { +void varvar() { L9UINT16 d6 = *getvar(); *getvar() = d6; @@ -2494,7 +2494,7 @@ void varvar(void) { #endif } -void _add(void) { +void _add() { L9UINT16 d0 = *getvar(); *getvar() += d0; @@ -2503,7 +2503,7 @@ void _add(void) { #endif } -void _sub(void) { +void _sub() { L9UINT16 d0 = *getvar(); *getvar() -= d0; @@ -2512,7 +2512,7 @@ void _sub(void) { #endif } -void jump(void) { +void jump() { L9UINT16 d0 = L9WORD(codeptr); L9BYTE *a0; codeptr += 2; @@ -2561,7 +2561,7 @@ notfn4: *d5p = 0; } -void Exit(void) { +void Exit() { L9BYTE d4, d5v; L9BYTE d7 = (L9BYTE) * getvar(); L9BYTE d6 = (L9BYTE) * getvar(); @@ -2578,7 +2578,7 @@ void Exit(void) { #endif } -void ifeqvt(void) { +void ifeqvt() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = *getvar(); L9BYTE *a0 = getaddr(); @@ -2589,7 +2589,7 @@ void ifeqvt(void) { #endif } -void ifnevt(void) { +void ifnevt() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = *getvar(); L9BYTE *a0 = getaddr(); @@ -2600,7 +2600,7 @@ void ifnevt(void) { #endif } -void ifltvt(void) { +void ifltvt() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = *getvar(); L9BYTE *a0 = getaddr(); @@ -2611,7 +2611,7 @@ void ifltvt(void) { #endif } -void ifgtvt(void) { +void ifgtvt() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = *getvar(); L9BYTE *a0 = getaddr(); @@ -2630,7 +2630,7 @@ int scaley(int y) { return (gfx_mode == GFX_V2) ? 127 - (y >> 7) : 95 - (((y >> 5) + (y >> 6)) >> 3); } -void detect_gfx_mode(void) { +void detect_gfx_mode() { if (L9GameType == L9_V3) { /* These V3 games use graphics logic similar to the V2 games */ if (strstr(FirstLine, "price of magik") != 0) @@ -2659,7 +2659,7 @@ void detect_gfx_mode(void) { gfx_mode = GFX_V2; } -void _screen(void) { +void _screen() { int mode = 0; if (L9GameType == L9_V3 && strlen(FirstLine) == 0) { @@ -2699,7 +2699,7 @@ void _screen(void) { /* screent */ } -void cleartg(void) { +void cleartg() { int d0 = *codeptr++; #ifdef L9DEBUG printf("cleartg %s", d0 ? "graphics" : "text"); @@ -2970,7 +2970,7 @@ void reflect(int d7) { reflectflag = d7; } -void notimp(void) { +void notimp() { #ifdef L9DEBUG printf("gfx - notimp"); #endif @@ -3006,7 +3006,7 @@ void opt(L9BYTE **a5) { option = d0; } -void restorescale(void) { +void restorescale() { #ifdef L9DEBUG printf("gfx - restorescale"); #endif @@ -3139,7 +3139,7 @@ void show_picture(int pic) { } } -void picture(void) { +void picture() { show_picture(*getvar()); } @@ -3157,7 +3157,7 @@ void GetPictureSize(int *width, int *height) { } } -L9BOOL RunGraphics(void) { +L9BOOL RunGraphics() { if (gfxa5) { if (!getinstruction(&gfxa5)) gfxa5 = NULL; @@ -3166,14 +3166,14 @@ L9BOOL RunGraphics(void) { return FALSE; } -void initgetobj(void) { +void initgetobj() { int i; numobjectfound = 0; object = 0; for (i = 0; i < 32; i++) gnoscratch[i] = 0; } -void getnextobject(void) { +void getnextobject() { int d2, d3, d4; L9UINT16 *hisearchposvar, *searchposvar; @@ -3259,7 +3259,7 @@ void getnextobject(void) { *getvar() = searchdepth; } -void ifeqct(void) { +void ifeqct() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = getcon(); L9BYTE *a0 = getaddr(); @@ -3269,7 +3269,7 @@ void ifeqct(void) { #endif } -void ifnect(void) { +void ifnect() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = getcon(); L9BYTE *a0 = getaddr(); @@ -3279,7 +3279,7 @@ void ifnect(void) { #endif } -void ifltct(void) { +void ifltct() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = getcon(); L9BYTE *a0 = getaddr(); @@ -3289,7 +3289,7 @@ void ifltct(void) { #endif } -void ifgtct(void) { +void ifgtct() { L9UINT16 d0 = *getvar(); L9UINT16 d1 = getcon(); L9BYTE *a0 = getaddr(); @@ -3299,7 +3299,7 @@ void ifgtct(void) { #endif } -void printinput(void) { +void printinput() { L9BYTE *ptr = (L9BYTE *) obuff; char c; while ((c = *ptr++) != ' ') printchar(c); @@ -3309,7 +3309,7 @@ void printinput(void) { #endif } -void listhandler(void) { +void listhandler() { L9BYTE *a4, *MinAccess, *MaxAccess; L9UINT16 val; L9UINT16 *var; @@ -3409,7 +3409,7 @@ void listhandler(void) { } } -void executeinstruction(void) { +void executeinstruction() { #ifdef CODEFOLLOW f = fopen(CODEFOLLOWFILE, "a"); fprintf(f, "%ld (s:%d) %x", (L9UINT32)(codeptr - acodeptr) - 1, workspace.stackptr, code); @@ -3560,11 +3560,11 @@ L9BOOL LoadGame(const char *filename, char *picname) { } /* can be called from input to cause fall through for exit */ -void StopGame(void) { +void StopGame() { Running = FALSE; } -L9BOOL RunGame(void) { +L9BOOL RunGame() { code = *codeptr++; /* printf("%d",code); */ executeinstruction(); diff --git a/engines/glk/level9/os_glk.cpp b/engines/glk/level9/os_glk.cpp index ef5499c0f0..be63ae5527 100644 --- a/engines/glk/level9/os_glk.cpp +++ b/engines/glk/level9/os_glk.cpp @@ -95,8 +95,8 @@ typedef L9BYTE gln_byte; typedef L9UINT16 gln_uint16; typedef L9UINT32 gln_uint32; -extern void save(void); -extern void restore(void); +extern void save(); +extern void restore(); extern gln_bool Cheating; extern gln_byte *startdata; extern gln_uint32 FileSize; @@ -106,7 +106,7 @@ static void gln_event_wait(glui32 wait_type, event_t *event); static void gln_event_wait_2(glui32 wait_type_1, glui32 wait_type_2, event_t *event); -static void gln_watchdog_tick(void); +static void gln_watchdog_tick(); static void gln_standout_string(const char *message); static int gln_confirm(const char *prompt); @@ -155,8 +155,7 @@ static void gln_fatal(const char *string) { * Non-failing malloc and realloc; call gln_fatal and exit if memory * allocation fails. */ -static void * -gln_malloc(size_t size) { +static void *gln_malloc(size_t size) { void *pointer; pointer = malloc(size); @@ -168,8 +167,7 @@ gln_malloc(size_t size) { return pointer; } -static void * -gln_realloc(void *ptr, size_t size) { +static void *gln_realloc(void *ptr, size_t size) { void *pointer; pointer = realloc(ptr, size); @@ -192,8 +190,7 @@ gln_realloc(void *ptr, size_t size) { * They're global here so that the core interpreter can use them; otherwise * it tries to use the non-ANSI str[n]icmp() functions. */ -int -gln_strncasecmp(const char *s1, const char *s2, size_t n) { +int gln_strncasecmp(const char *s1, const char *s2, size_t n) { size_t index; for (index = 0; index < n; index++) { @@ -207,8 +204,7 @@ gln_strncasecmp(const char *s1, const char *s2, size_t n) { return 0; } -int -gln_strcasecmp(const char *s1, const char *s2) { +int gln_strcasecmp(const char *s1, const char *s2) { size_t s1len, s2len; int result; @@ -222,47 +218,6 @@ gln_strcasecmp(const char *s1, const char *s2) { return s1len < s2len ? -1 : s1len > s2len ? 1 : 0; } - -/*---------------------------------------------------------------------*/ -/* Glk port stub graphics functions */ -/*---------------------------------------------------------------------*/ - -/* - * If we're working with a very stripped down, old, or lazy Glk library - * that neither offers Glk graphics nor graphics stubs functions, here - * we define our own stubs, to avoid link-time errors. - */ -#ifndef GLK_MODULE_IMAGE -static glui32 -g_vm->glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2) { - return FALSE; -} -static glui32 -g_vm->glk_image_draw_scaled(winid_t win, glui32 image, glsi32 val1, glsi32 val2, - glui32 width, glui32 height) { - return FALSE; -} -static glui32 -g_vm->glk_image_get_info(glui32 image, glui32 *width, glui32 *height) { - return FALSE; -} -static void -g_vm->glk_window_flow_break(winid_t win) { -} -static void -g_vm->glk_window_erase_rect(winid_t win, glsi32 left, glsi32 top, - glui32 width, glui32 height) { -} -static void -g_vm->glk_window_fill_rect(winid_t win, glui32 color, glsi32 left, glsi32 top, - glui32 width, glui32 height) { -} -static void -g_vm->glk_window_set_background_color(winid_t win, glui32 color) { -} -#endif - - /*---------------------------------------------------------------------*/ /* Glk port CRC functions */ /*---------------------------------------------------------------------*/ @@ -340,15 +295,15 @@ static const char *gln_gameid_game_name = NULL; * * The version of l9data_d.h used is 050 (22 Oct 2002). */ -typedef const struct { +struct gln_game_table_t { const gln_uint16 length; /* Datafile length in bytes */ const gln_byte checksum; /* 8-bit checksum, last datafile byte */ const gln_uint16 crc; /* 16-bit CRC, L9cut-internal */ const char *const name; /* Game title and platform */ -} gln_game_table_t; -typedef gln_game_table_t *gln_game_tableref_t; +}; +typedef const gln_game_table_t *gln_game_tableref_t; -static gln_game_table_t GLN_GAME_TABLE[] = { +static const gln_game_table_t GLN_GAME_TABLE[] = { {0x5323, 0xb7, 0x8af7, "Adventure Quest (Amstrad CPC/Spectrum)"}, {0x630e, 0x8d, 0x7d7d, "Dungeon Adventure (Amstrad CPC)"}, @@ -763,16 +718,16 @@ static gln_game_table_t GLN_GAME_TABLE[] = { * * The version of l9data_p.h used is 012 (22 May 2001). */ -typedef const struct { +struct gln_patch_table_t { const gln_uint16 length; /* Datafile length in bytes */ const gln_byte orig_checksum; /* 8-bit checksum, last datafile byte */ const gln_uint16 orig_crc; /* 16-bit CRC, L9cut-internal */ const gln_byte patch_checksum; /* 8-bit checksum, last datafile byte */ const gln_uint16 patch_crc; /* 16-bit CRC, L9cut-internal */ -} gln_patch_table_t; -typedef gln_patch_table_t *gln_patch_tableref_t; +}; +typedef const gln_patch_table_t *gln_patch_tableref_t; -static gln_patch_table_t GLN_PATCH_TABLE[] = { +static const gln_patch_table_t GLN_PATCH_TABLE[] = { /* Price of Magik (Spectrum128) */ {0x7410, 0x5e, 0x60be, 0x70, 0x6cef}, @@ -1132,28 +1087,26 @@ static gln_patch_table_t GLN_PATCH_TABLE[] = { * Look up and return game table and patch table entries given a game's * length, checksum, and CRC. Returns the entry, or NULL if not found. */ -static gln_game_tableref_t -gln_gameid_lookup_game(gln_uint16 length, gln_byte checksum, - gln_uint16 crc, int ignore_crc) { +static gln_game_tableref_t gln_gameid_lookup_game(gln_uint16 length, gln_byte checksum, + gln_uint16 crc, int ignore_crc) { gln_game_tableref_t game; for (game = GLN_GAME_TABLE; game->length; game++) { if (game->length == length && game->checksum == checksum - && (ignore_crc || game->crc == crc)) + && (ignore_crc || game->crc == crc)) break; } return game->length ? game : NULL; } -static gln_patch_tableref_t -gln_gameid_lookup_patch(gln_uint16 length, gln_byte checksum, - gln_uint16 crc) { +static gln_patch_tableref_t gln_gameid_lookup_patch(gln_uint16 length, gln_byte checksum, + gln_uint16 crc) { gln_patch_tableref_t patch; for (patch = GLN_PATCH_TABLE; patch->length; patch++) { if (patch->length == length && patch->patch_checksum == checksum - && patch->patch_crc == crc) + && patch->patch_crc == crc) break; } @@ -1170,8 +1123,7 @@ gln_gameid_lookup_patch(gln_uint16 length, gln_byte checksum, * This function uses startdata and FileSize from the core interpreter. * These aren't advertised symbols, so be warned. */ -static gln_game_tableref_t -gln_gameid_identify_game(void) { +static gln_game_tableref_t gln_gameid_identify_game() { gln_uint16 length, crc; gln_byte checksum; int is_version2; @@ -1242,8 +1194,7 @@ gln_gameid_identify_game(void) { * This function uses startdata from the core interpreter. This isn't an * advertised symbol, so be warned. */ -static const char * -gln_gameid_get_game_name(void) { +static const char *gln_gameid_get_game_name() { /* * If no game name yet known, attempt to identify the game. If it can't * be identified, set the cached game name to "" -- this special value @@ -1278,8 +1229,7 @@ gln_gameid_get_game_name(void) { * function should be called by actions that may cause the interpreter to * change game file, for example os_set_filenumber(). */ -static void -gln_gameid_game_name_reset(void) { +static void gln_gameid_game_name_reset() { gln_gameid_game_name = NULL; } @@ -1289,9 +1239,9 @@ gln_gameid_game_name_reset(void) { /*---------------------------------------------------------------------*/ /* R,G,B color triple definition. */ -typedef struct { +struct gln_rgb_t { int red, green, blue; -} gln_rgb_t; +}; typedef gln_rgb_t *gln_rgbref_t; /* @@ -1417,7 +1367,7 @@ static int gln_graphics_color_count = GLN_PALETTE_SIZE; * If it's not open, open the graphics window. Returns TRUE if graphics * was successfully started, or already on. */ -static int gln_graphics_open(void) { +static int gln_graphics_open() { if (!gln_graphics_window) { gln_graphics_window = g_vm->glk_window_open(gln_main_window, winmethod_Above @@ -1435,7 +1385,7 @@ static int gln_graphics_open(void) { * * If open, close the graphics window and set back to NULL. */ -static void gln_graphics_close(void) { +static void gln_graphics_close() { if (gln_graphics_window) { g_vm->glk_window_close(gln_graphics_window, NULL); gln_graphics_window = NULL; @@ -1448,7 +1398,7 @@ static void gln_graphics_close(void) { * * If graphics enabled, start any background picture update processing. */ -static void gln_graphics_start(void) { +static void gln_graphics_start() { if (gln_graphics_enabled) { /* If not running, start the updating "thread". */ if (!gln_graphics_active) { @@ -1464,7 +1414,7 @@ static void gln_graphics_start(void) { * * Stop any background picture update processing. */ -static void gln_graphics_stop(void) { +static void gln_graphics_stop() { /* If running, stop the updating "thread". */ if (gln_graphics_active) { g_vm->glk_request_timer_events(0); @@ -1478,7 +1428,7 @@ static void gln_graphics_stop(void) { * * Return TRUE if graphics are currently being displayed, FALSE otherwise. */ -static int gln_graphics_are_displayed(void) { +static int gln_graphics_are_displayed() { return gln_graphics_window != NULL; } @@ -1490,7 +1440,7 @@ static int gln_graphics_are_displayed(void) { * This function should be called on the appropriate Glk window resize and * arrange events. */ -static void gln_graphics_paint(void) { +static void gln_graphics_paint() { if (gln_graphics_enabled && gln_graphics_are_displayed()) { /* Set the repaint flag, and start graphics. */ gln_graphics_repaint = TRUE; @@ -1506,7 +1456,7 @@ static void gln_graphics_paint(void) { * function should be called whenever graphics is re-enabled after being * disabled. */ -static void gln_graphics_restart(void) { +static void gln_graphics_restart() { if (gln_graphics_enabled && gln_graphics_are_displayed()) { /* Set the new picture flag, and start graphics. */ gln_graphics_new_picture = TRUE; @@ -1521,8 +1471,7 @@ static void gln_graphics_restart(void) { * Analyze an image, and return an overall count of how many colors out of * the palette are used. */ -static int gln_graphics_count_colors(gln_byte bitmap[], - gln_uint16 width, gln_uint16 height) { +static int gln_graphics_count_colors(gln_byte bitmap[], gln_uint16 width, gln_uint16 height) { int x, y, count; long usage[GLN_PALETTE_SIZE], index_row; assert(bitmap); @@ -1583,10 +1532,8 @@ static glui32 gln_graphics_combine_color(gln_rgbref_t rgb_color) { * picture is going to be rendered. This attempts a small raised effect * for the picture, in keeping with modern trends. */ -static void gln_graphics_clear_and_border(winid_t glk_window, - int x_offset, int y_offset, - int pixel_size, gln_uint16 width, - gln_uint16 height) { +static void gln_graphics_clear_and_border(winid_t glk_window, int x_offset, int y_offset, + int pixel_size, gln_uint16 width, gln_uint16 height) { uint background; glui32 fade_color, shading_color; gln_rgb_t rgb_background, rgb_border, rgb_fade; @@ -1620,7 +1567,7 @@ static void gln_graphics_clear_and_border(winid_t glk_window, * do any shading. Failing this check is probably highly unlikely. */ if (width < 2 * GLN_GRAPHICS_SHADE_STEPS - || height < 2 * GLN_GRAPHICS_SHADE_STEPS) { + || height < 2 * GLN_GRAPHICS_SHADE_STEPS) { /* Paint a rectangle bigger than the picture by border pixels. */ g_vm->glk_window_fill_rect(glk_window, GLN_GRAPHICS_BORDER_COLOR, @@ -1719,8 +1666,7 @@ static void gln_graphics_convert_palette(Colour ln_palette[], glui32 glk_palette * this picture in the current graphics window. */ static void gln_graphics_position_picture(winid_t glk_window, int pixel_size, - gln_uint16 width, gln_uint16 height, - int *x_offset, int *y_offset) { + gln_uint16 width, gln_uint16 height, int *x_offset, int *y_offset) { uint window_width, window_height; assert(glk_window && x_offset && y_offset); @@ -1749,8 +1695,8 @@ static void gln_graphics_position_picture(winid_t glk_window, int pixel_size, * the most complex shapes first, we help to minimize the number of fill * regions needed to render the complete picture. */ -static int gln_graphics_is_vertex(gln_byte off_screen[], - gln_uint16 width, gln_uint16 height, int x, int y) { +static int gln_graphics_is_vertex(gln_byte off_screen[], gln_uint16 width, gln_uint16 height, + int x, int y) { gln_byte pixel; int above, below, left, right; long index_row; @@ -1834,8 +1780,7 @@ static int gln_graphics_compare_layering_inverted(const void *void_first, } static void gln_graphics_assign_layers(gln_byte off_screen[], gln_byte on_screen[], - gln_uint16 width, gln_uint16 height, - int layers[], long layer_usage[]) { + gln_uint16 width, gln_uint16 height, int layers[], long layer_usage[]) { int index, x, y; long index_row; gln_layering_t layering[GLN_PALETTE_SIZE]; @@ -1919,9 +1864,8 @@ static void gln_graphics_assign_layers(gln_byte off_screen[], gln_byte on_screen * given point as validated. */ static void gln_graphics_paint_region(winid_t glk_window, glui32 palette[], int layers[], - gln_byte off_screen[], gln_byte on_screen[], - int x, int y, int x_offset, int y_offset, - int pixel_size, gln_uint16 width, gln_uint16 height) { + gln_byte off_screen[], gln_byte on_screen[], int x, int y, int x_offset, int y_offset, + int pixel_size, gln_uint16 width, gln_uint16 height) { gln_byte pixel; int layer, x_min, x_max, y_min, y_max, x_index, y_index; long index_row; @@ -2023,11 +1967,8 @@ break_y_max: } } -static void gln_graphics_paint_everything(winid_t glk_window, - glui32 palette[], - gln_byte off_screen[], - int x_offset, int y_offset, - gln_uint16 width, gln_uint16 height) { +static void gln_graphics_paint_everything(winid_t glk_window, glui32 palette[], + gln_byte off_screen[], int x_offset, int y_offset, gln_uint16 width, gln_uint16 height) { gln_byte pixel; /* Reference pixel color */ int x, y; @@ -2060,7 +2001,7 @@ static void gln_graphics_paint_everything(winid_t glk_window, * plots required, as only the differences between the two buffers need * to be rendered. */ -static void gln_graphics_timeout(void) { +static void gln_graphics_timeout() { static glui32 palette[GLN_PALETTE_SIZE]; /* Precomputed Glk palette */ static int deferred_repaint = FALSE; /* Local delayed repaint flag */ @@ -2361,7 +2302,7 @@ static void gln_graphics_locate_bitmaps(const char *gamefile) { * Here, then, we try to delay until the picture has rendered, allowing the * delay to be broken with a keypress. */ -static void gln_graphics_handle_title_picture(void) { +static void gln_graphics_handle_title_picture() { event_t event; int count; @@ -2501,7 +2442,7 @@ void os_show_bitmap(int picture, int x, int y) { * Return TRUE if the graphics module data is loaded with a usable picture, * FALSE if there is no picture available to display. */ -static int gln_graphics_picture_is_available(void) { +static int gln_graphics_picture_is_available() { return gln_graphics_bitmap != NULL; } @@ -2542,7 +2483,7 @@ static int gln_graphics_get_picture_details(int *width, int *height) { * values are returned. */ static int gln_graphics_get_rendering_details(const char **bitmap_type, - int *color_count, int *is_active) { + int *color_count, int *is_active) { if (gln_graphics_enabled && gln_graphics_are_displayed()) { /* * Convert the detected bitmap type into a string and return it. @@ -2613,7 +2554,7 @@ static int gln_graphics_get_rendering_details(const char **bitmap_type, * Return TRUE if it looks like interpreter graphics are turned on, FALSE * otherwise. */ -static int gln_graphics_interpreter_enabled(void) { +static int gln_graphics_interpreter_enabled() { return gln_graphics_interpreter_state != GLN_GRAPHICS_OFF; } @@ -2624,7 +2565,7 @@ static int gln_graphics_interpreter_enabled(void) { * Free memory resources allocated by graphics functions. Called on game * end. */ -static void gln_graphics_cleanup(void) { +static void gln_graphics_cleanup() { free(gln_graphics_bitmap); gln_graphics_bitmap = NULL; free(gln_graphics_off_screen); @@ -2682,7 +2623,7 @@ static int gln_linegraphics_fill_segments_allocation = 0, * Initialize a new constructed bitmap graphics context for line drawn * graphics. */ -static void gln_linegraphics_create_context(void) { +static void gln_linegraphics_create_context() { int width, height; long picture_bytes; @@ -2712,7 +2653,7 @@ static void gln_linegraphics_create_context(void) { * Clear the complete graphical drawing area, setting all pixels to zero, * and resetting the palette to all black as well. */ -static void gln_linegraphics_clear_context(void) { +static void gln_linegraphics_clear_context() { long picture_bytes; /* Get the picture size, and zero all bytes in the bitmap. */ @@ -2786,7 +2727,7 @@ static void gln_linegraphics_plot_clip(int x, int y, int colour1, int colour2) { } static void gln_linegraphics_draw_line_if(int x1, int y1, int x2, int y2, - int colour1, int colour2) { + int colour1, int colour2) { int x, y, dx, dy, incx, incy, balance; /* Ignore any odd request where there will be no colour changes. */ @@ -3001,7 +2942,7 @@ skip: * Interpreter entry points for line drawing graphics. All calls to these * are ignored if line drawing mode is not set. */ -void os_cleargraphics(void) { +void os_cleargraphics() { if (gln_graphics_interpreter_state == GLN_GRAPHICS_LINE_MODE) gln_linegraphics_clear_context(); } @@ -3028,7 +2969,7 @@ void os_fill(int x, int y, int colour1, int colour2) { * Process as many graphics opcodes as are available, constructing the * resulting image as a bitmap. When complete, treat as normal bitmaps. */ -static void gln_linegraphics_process(void) { +static void gln_linegraphics_process() { /* * If interpreter graphics are not set to line mode, ignore any call that * arrives here. @@ -3063,7 +3004,7 @@ static void gln_linegraphics_process(void) { * Free memory resources allocated by line graphics functions. Called on * game end. */ -static void gln_linegraphics_cleanup(void) { +static void gln_linegraphics_cleanup() { free(gln_linegraphics_fill_segments); gln_linegraphics_fill_segments = NULL; @@ -3237,7 +3178,7 @@ static void gln_watchdog_start(int timeout, int period) { gln_watchdog_monitor = g_system->getMillis(); } -static void gln_watchdog_stop(void) { +static void gln_watchdog_stop() { gln_watchdog_timeout_secs = 0; } @@ -3251,7 +3192,7 @@ static void gln_watchdog_stop(void) { * returns to the interpreter, as a means of timing how long the interpreter * dwells in running game code. */ -static void gln_watchdog_tick(void) { +static void gln_watchdog_tick() { gln_watchdog_monitor = g_system->getMillis(); } @@ -3266,7 +3207,7 @@ static void gln_watchdog_tick(void) { * This function only checks every N calls; it's called extremely frequently * from opcode handling, and will thrash in time() if it checks on each call. */ -static int gln_watchdog_has_timed_out(void) { +static int gln_watchdog_has_timed_out() { /* If loop detection is off or the timeout is set to zero, do nothing. */ if (gln_loopcheck_enabled && gln_watchdog_timeout_secs > 0) { time_t now; @@ -3335,7 +3276,7 @@ static const int GLN_DEFAULT_STATUS_WIDTH = 74; * the current game identity string, or a default string if no game identity * could be established. */ -static void gln_status_update(void) { +static void gln_status_update() { uint width, height; assert(gln_status_window); @@ -3370,7 +3311,7 @@ static void gln_status_update(void) { * to detect changes of game identity string, and gambles a little on the * belief that two games' strings won't have the same CRC. */ -static void gln_status_print(void) { +static void gln_status_print() { static int is_initialized = FALSE; static gln_uint16 crc = 0; @@ -3416,7 +3357,7 @@ static void gln_status_print(void) { * Front end function for updating status. Either updates the status window * or prints the status line to the main window. */ -static void gln_status_notify(void) { +static void gln_status_notify() { if (gln_status_window) gln_status_update(); else @@ -3431,7 +3372,7 @@ static void gln_status_notify(void) { * This function should be called on the appropriate Glk window resize and * arrange events. */ -static void gln_status_redraw(void) { +static void gln_status_redraw() { if (gln_status_window) { winid_t parent; @@ -3495,7 +3436,7 @@ static int gln_output_prompt = FALSE; * Register recent text output from the interpreter. This function is * called by os_printchar(). */ -static void gln_output_notify(void) { +static void gln_output_notify() { gln_output_activity = TRUE; } @@ -3507,7 +3448,7 @@ static void gln_output_notify(void) { * Clears the flag, so that more output text is required before the next * call returns TRUE. */ -static int gln_recent_output(void) { +static int gln_recent_output() { int result; result = gln_output_activity; @@ -3525,15 +3466,15 @@ static int gln_recent_output(void) { * Register a request for help, and print a note of how to get Glk command * help from the interpreter unless silenced. */ -static void gln_output_register_help_request(void) { +static void gln_output_register_help_request() { gln_help_requested = TRUE; } -static void gln_output_silence_help_hints(void) { +static void gln_output_silence_help_hints() { gln_help_hints_silenced = TRUE; } -static void gln_output_provide_help_hint(void) { +static void gln_output_provide_help_hint() { if (gln_help_requested && !gln_help_hints_silenced) { g_vm->glk_set_style(style_Emphasized); g_vm->glk_put_string("[Try 'glk help' for help on special interpreter" @@ -3552,7 +3493,7 @@ static void gln_output_provide_help_hint(void) { * Once called, the flag is reset to FALSE, and requires more game output * to set it again. */ -static int gln_game_prompted(void) { +static int gln_game_prompted() { int result; result = gln_output_prompt; @@ -3569,7 +3510,7 @@ static int gln_game_prompted(void) { * to be a prompt, and set the game prompted flag if it does, otherwise * clear it. */ -static void gln_detect_game_prompt(void) { +static void gln_detect_game_prompt() { int index; gln_output_prompt = FALSE; @@ -3594,7 +3535,7 @@ static void gln_detect_game_prompt(void) { * Delete all buffered output text. Free all malloc'ed buffer memory, and * return the buffer variables to their initial values. */ -static void gln_output_delete(void) { +static void gln_output_delete() { free(gln_output_buffer); gln_output_buffer = NULL; gln_output_allocation = gln_output_length = 0; @@ -3607,7 +3548,7 @@ static void gln_output_delete(void) { * Flush any buffered output text to the Glk main window, and clear the * buffer. Check in passing for game prompts that duplicate our's. */ -static void gln_output_flush(void) { +static void gln_output_flush() { assert(g_vm->glk_stream_get_current()); if (gln_output_length > 0) { @@ -3732,7 +3673,7 @@ static void gln_banner_string(const char *message) { * line text where we are working with a non-windowing Glk, so it's best * ignored where we can. */ -void os_flush(void) { +void os_flush() { } @@ -4301,17 +4242,17 @@ static void gln_command_commands(const char *argument) { /* Glk subcommands and handler functions. */ -typedef const struct { +struct gln_command_t { const char *const command; /* Glk subcommand. */ void (* const handler)(const char *argument); /* Subcommand handler. */ const int takes_argument; /* Argument flag. */ -} gln_command_t; -typedef gln_command_t *gln_commandref_t; +}; +typedef const gln_command_t *gln_commandref_t; static void gln_command_summary(const char *argument); static void gln_command_help(const char *argument); -static gln_command_t GLN_COMMAND_TABLE[] = { +static const gln_command_t GLN_COMMAND_TABLE[] = { {"summary", gln_command_summary, FALSE}, {"script", gln_command_script, TRUE}, {"inputlog", gln_command_inputlog, TRUE}, @@ -4333,8 +4274,7 @@ static gln_command_t GLN_COMMAND_TABLE[] = { * * Report all current Glk settings. */ -static void -gln_command_summary(const char *argument) { +static void gln_command_summary(const char *argument) { gln_commandref_t entry; assert(argument); @@ -4357,8 +4297,7 @@ gln_command_summary(const char *argument) { * * Document the available Glk commands. */ -static void -gln_command_help(const char *command) { +static void gln_command_help(const char *command) { gln_commandref_t entry, matched; assert(command); @@ -4743,13 +4682,13 @@ static int gln_inside_list = FALSE; /* Table of single-character command abbreviations. */ -typedef const struct { +struct gln_abbreviation_t { const char abbreviation; /* Abbreviation character. */ const char *const expansion; /* Expansion string. */ -} gln_abbreviation_t; -typedef gln_abbreviation_t *gln_abbreviationref_t; +}; +typedef const gln_abbreviation_t *gln_abbreviationref_t; -static gln_abbreviation_t GLN_ABBREVIATIONS[] = { +static const gln_abbreviation_t GLN_ABBREVIATIONS[] = { {'c', "close"}, {'g', "again"}, {'i', "inventory"}, {'k', "attack"}, {'l', "look"}, {'p', "open"}, {'q', "quit"}, {'r', "drop"}, {'t', "take"}, @@ -4814,7 +4753,7 @@ static void gln_expand_abbreviations(char *buffer, int size) { * The core interpreter doesn't terminate lists with a newline, so we take * care of that here; a fixup for input functions. */ -static void gln_output_endlist(void) { +static void gln_output_endlist() { if (gln_inside_list) { /* * Supply the missing newline, using os_printchar() so that list output @@ -5163,7 +5102,7 @@ char os_readchar(int millis) { * can't check for keypresses without blocking, so we do no checks at all, * and let lists always run to completion. */ -gln_bool os_stoplist(void) { +gln_bool os_stoplist() { static int call_count = 0; event_t event; @@ -5805,7 +5744,7 @@ static int gln_startup_code(int argc, char *argv[]) { return TRUE; } -static void gln_main(void) { +static void gln_main() { char *graphics_file = NULL; int is_running; @@ -6006,7 +5945,7 @@ static int gln_startup_called = FALSE, * Main entry point for Glk. Here, all startup is done, and we call our * function to run the game. */ -void glk_main(void) { +void glk_main() { assert(gln_startup_called && !gln_main_called); gln_main_called = TRUE; |