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authorPaul Gilbert2019-10-13 11:31:07 -0700
committerPaul Gilbert2019-10-26 11:13:29 -0700
commitb8be17fd02fe32d6cea363cc302014090fba4348 (patch)
treee6552012914d1e9e4c50e3435395bd9bfe246b48 /engines/glk
parentecccefcbec2caf5aae5ae6d714cb0584204355b1 (diff)
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GLK: LEVEL9: Skeleton engine
Diffstat (limited to 'engines/glk')
-rw-r--r--engines/glk/configure.engine3
-rw-r--r--engines/glk/detection.cpp21
-rw-r--r--engines/glk/level9/detection.cpp99
-rw-r--r--engines/glk/level9/detection.h63
-rw-r--r--engines/glk/level9/detection_tables.h42
-rw-r--r--engines/glk/level9/level9.cpp49
-rw-r--r--engines/glk/level9/level9.h84
-rw-r--r--engines/glk/module.mk6
8 files changed, 366 insertions, 1 deletions
diff --git a/engines/glk/configure.engine b/engines/glk/configure.engine
index e964787e3c..727aa59d65 100644
--- a/engines/glk/configure.engine
+++ b/engines/glk/configure.engine
@@ -1,6 +1,6 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
+add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk_adrift "ADRIFT" no
add_engine glk_advsys "AdvSys" no
add_engine glk_alan2 "Alan2" no
@@ -9,6 +9,7 @@ add_engine glk_frotz "Frotz" no
add_engine glk_glulxe "Glulxe" no
add_engine glk_hugo "Hugo" no
add_engine glk_jacl "JACL" no
+add_engine glk_level9 "Level9" no
add_engine glk_magnetic "Magnetic" no
add_engine glk_quest "Quest" no
add_engine glk_scott "Scott" no
diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp
index 6de2a6f145..b4d5bff84c 100644
--- a/engines/glk/detection.cpp
+++ b/engines/glk/detection.cpp
@@ -64,6 +64,11 @@
#include "glk/jacl/jacl.h"
#endif
+#ifdef ENABLE_GLK_LEVEL9
+#include "glk/level9/detection.h"
+#include "glk/level9/level9.h"
+#endif
+
#ifdef ENABLE_GLK_MAGNETIC
#include "glk/magnetic/detection.h"
#include "glk/magnetic/magnetic.h"
@@ -228,6 +233,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
if ((*engine = create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc)) != nullptr) {}
else
#endif
+#ifdef ENABLE_GLK_LEVEL9
+ if ((*engine = create<Glk::Level9::Level9MetaEngine, Glk::Level9::Level9>(syst, gameDesc)) != nullptr) {}
+ else
+#endif
#ifdef ENABLE_GLK_MAGNETIC
if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
else
@@ -303,6 +312,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::getSupportedGames(list);
#endif
+#ifdef ENABLE_GLK_LEVEL9
+ Glk::Level9::Level9MetaEngine::getSupportedGames(list);
+#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
#endif
@@ -348,6 +360,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
#ifdef ENABLE_GLK_JACL
FIND_GAME(JACL);
#endif
+#ifdef ENABLE_GLK_LEVEL9
+ FIND_GAME(Level9);
+#endif
#ifdef ENABLE_GLK_MAGNETIC
FIND_GAME(Magnetic);
#endif
@@ -395,6 +410,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames);
#endif
+#ifdef ENABLE_GLK_LEVEL9
+ Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames);
+#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
#endif
@@ -437,6 +455,9 @@ void GlkMetaEngine::detectClashes() const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::detectClashes(map);
#endif
+#ifdef ENABLE_GLK_LEVEL9
+ Glk::Level9::Level9MetaEngine::detectClashes(map);
+#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
#endif
diff --git a/engines/glk/level9/detection.cpp b/engines/glk/level9/detection.cpp
new file mode 100644
index 0000000000..9904091d97
--- /dev/null
+++ b/engines/glk/level9/detection.cpp
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/level9/detection.h"
+#include "glk/level9/detection_tables.h"
+#include "glk/blorb.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Level9 {
+
+void Level9MetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
+ games.push_back(*pd);
+ }
+}
+
+GameDescriptor Level9MetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return PlainGameDescriptor();
+}
+
+bool Level9MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+ Common::String filename = file->getName();
+ if (!filename.hasSuffixIgnoreCase(".l9"))
+ continue;
+
+ // Open up the file and calculate the md5
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ size_t filesize = gameFile.size();
+ gameFile.seek(0);
+ bool isBlorb = Blorb::isBlorb(gameFile, ID_ADRI);
+ gameFile.close();
+
+ if (!isBlorb && Blorb::hasBlorbExt(filename))
+ continue;
+
+ // Check for known games
+ const GlkDetectionEntry *p = LEVEL9_GAMES;
+ while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
+ ++p;
+
+ if (!p->_gameId) {
+ const PlainGameDescriptor &desc = LEVEL9_GAME_LIST[0];
+ gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
+ } else {
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, p->_extra, filename, p->_language));
+ }
+ }
+
+ return !gameList.empty();
+}
+
+void Level9MetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Level9
+} // End of namespace Glk
diff --git a/engines/glk/level9/detection.h b/engines/glk/level9/detection.h
new file mode 100644
index 0000000000..386e4755e9
--- /dev/null
+++ b/engines/glk/level9/detection.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_LEVEL9_DETECTION
+#define GLK_LEVEL9_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+#include "glk/detection.h"
+
+namespace Glk {
+namespace Level9 {
+
+/**
+ * Meta engine for Level 9 interpreter
+ */
+class Level9MetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static GameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check for game Id clashes with other sub-engines
+ */
+ static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace Level9
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/level9/detection_tables.h b/engines/glk/level9/detection_tables.h
new file mode 100644
index 0000000000..12b3b0e136
--- /dev/null
+++ b/engines/glk/level9/detection_tables.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace Level9 {
+
+// TODO: The list of Level 9 games and detection entries needs to be filled out
+const PlainGameDescriptor LEVEL9_GAME_LIST[] = {
+ { "level9", "Level 9 IF Game" },
+
+ { nullptr, nullptr }
+};
+
+const GlkDetectionEntry LEVEL9_GAMES[] = {
+ DT_END_MARKER
+};
+
+} // End of namespace Level9
+} // End of namespace Glk
diff --git a/engines/glk/level9/level9.cpp b/engines/glk/level9/level9.cpp
new file mode 100644
index 0000000000..5cae3dcf84
--- /dev/null
+++ b/engines/glk/level9/level9.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/level9/level9.h"
+
+namespace Glk {
+namespace Level9 {
+
+Level9 *g_vm = nullptr;
+
+Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+ g_vm = this;
+}
+
+void Level9::runGame() {
+ // TODO
+}
+
+Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
+ // TODO
+ return Common::kNoError;
+}
+
+Common::Error Level9::writeGameData(Common::WriteStream *ws) {
+ // TODO
+ return Common::kNoError;
+}
+
+} // End of namespace Level9
+} // End of namespace Glk
diff --git a/engines/glk/level9/level9.h b/engines/glk/level9/level9.h
new file mode 100644
index 0000000000..90c441e74f
--- /dev/null
+++ b/engines/glk/level9/level9.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_LEVEL9_LEVEL9
+#define GLK_LEVEL9_LEVEL9
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "common/stack.h"
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace Level9 {
+
+/**
+ * Level 9 game interpreter
+ */
+class Level9 : public GlkAPI {
+private:
+ /**
+ * Initialization
+ */
+ bool initialize();
+
+ /**
+ * Deinitialization
+ */
+ void deinitialize();
+public:
+ /**
+ * Constructor
+ */
+ Level9(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Run the game
+ */
+ void runGame();
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override {
+ return INTERPRETER_LEVEL9;
+ }
+
+ /**
+ * Load a savegame from the passed Quetzal file chunk stream
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Save the game. The passed write stream represents access to the UMem chunk
+ * in the Quetzal save file that will be created
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+
+};
+
+extern Level9 *g_vm;
+
+} // End of namespace Alan2
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index 4da10029d3..3e474ccf4c 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -226,6 +226,12 @@ MODULE_OBJS += \
jacl/utils.o
endif
+ifdef ENABLE_GLK_LEVEL9
+MODULE_OBJS += \
+ level9/detection.o \
+ level9/level9.o
+endif
+
ifdef ENABLE_GLK_MAGNETIC
MODULE_OBJS += \
magnetic/detection.o \