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authorPaul Gilbert2019-02-11 21:32:34 -0800
committerPaul Gilbert2019-02-13 20:58:34 -0800
commitd6ddb601ca9ae9c5e6316e1e0f05f4854d066df7 (patch)
tree772b18d3df8270f9ca9114bd11b604a2f6517d85 /engines/glk
parent603115dfca61446439973689b15f713e7de96edf (diff)
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GLK: FROTZ: Have zRGB properly convert to screen format
Diffstat (limited to 'engines/glk')
-rw-r--r--engines/glk/frotz/processor_screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/frotz/processor_screen.cpp b/engines/glk/frotz/processor_screen.cpp
index 95e1218f01..a440cfa013 100644
--- a/engines/glk/frotz/processor_screen.cpp
+++ b/engines/glk/frotz/processor_screen.cpp
@@ -274,7 +274,7 @@ void Processor::z_print_table() {
#define zG(i) ((((i >> 5) & 0x1F) << 3) | (((i >> 5) & 0x1F) >> 2))
#define zR(i) ((((i ) & 0x1F) << 3) | (((i ) & 0x1F) >> 2))
-#define zRGB(i) (zR(i) << 16 | zG(i) << 8 | zB(i))
+#define zRGB(i) _screen->format.RGBToColor(zR(i), zG(i), zB(i))
void Processor::z_set_true_colour() {
int zfore = zargs[0];