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author | Paul Gilbert | 2019-11-26 21:25:25 -0800 |
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committer | Paul Gilbert | 2019-11-27 21:10:29 -0800 |
commit | e3c2afe0738abd92cd05b6054b7ed3d47e6121ea (patch) | |
tree | 1e9461f40c8c64d92bd95a3bd24dda4b17c10eca /engines/glk | |
parent | 5d7386e42b54e69b071e726dec5c3e1bfcb5298f (diff) | |
download | scummvm-rg350-e3c2afe0738abd92cd05b6054b7ed3d47e6121ea.tar.gz scummvm-rg350-e3c2afe0738abd92cd05b6054b7ed3d47e6121ea.tar.bz2 scummvm-rg350-e3c2afe0738abd92cd05b6054b7ed3d47e6121ea.zip |
GLK: AGT: Remove old license information
Diffstat (limited to 'engines/glk')
-rw-r--r-- | engines/glk/agt/agil.cpp | 124 |
1 files changed, 12 insertions, 112 deletions
diff --git a/engines/glk/agt/agil.cpp b/engines/glk/agt/agil.cpp index a813b84ee7..b1fbcb7c2c 100644 --- a/engines/glk/agt/agil.cpp +++ b/engines/glk/agt/agil.cpp @@ -697,105 +697,6 @@ static void fix_dummy(void) { } -/* char *v */ - -static void print_license(void) { - writeln("AGiliTy"); - writestr("The (Mostly) Universal AGT Interpreter, "); - writeln(version_str); - writeln(" Copyright (C) 1996-1999,2001 by Robert Masenten"); - writestr("["); - writestr(portstr); - writeln("]"); - writeln("-----------------------------------------------------------"); - writeln(""); - writeln(" This is an interpreter for game files created with Malmberg and " - "Welch's _Adventure Game Toolkit_. AGiliTy is universal in the " - "sense that it understands and interprets most of the many versions " - "of the AGT game file format."); - writeln(" It is *not* a port of the original interpreters but rather a " - "completely new interpreter built around the game file format; " - "while it follows the original interpreters on most things, there " - "are some differences which are described in the file " - "'readme.agility' which should have come with this program."); - writeln(""); - writeln(" This software is copyright 1996-1999,2001 by Robert Masenten "); - writeln(" This program is free software; you can redistribute it and/or " - "modify it under the terms of version 2 of the GNU General " - "Public License as published by the Free Software Foundation."); - writeln(" This program is distributed in the hope that it will be useful, " - "but WITHOUT ANY WARRANTY; without even the implied warranty of " - "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " - "GNU General Public License for more details."); - writeln(" You should have received a copy of the GNU General Public " - "License along with this program; if not, write to the Free " - "Software Foundation, Inc., 51 Franklin Street, Fifth Floor, " - "Boston, MA 02110-1301 USA"); - writeln(""); - writeln(" Send comments and bug reports to Robert Masenten at:"); - writeln(" rcm-math@pacbell.net"); - writeln(""); - writeln("ACKNOWLEDGMENTS"); - writeln("Thanks to Jay Goemmer, who has sent me pages and pages of " - "comments and bug reports; " - "David Kinder, responsible for the Amiga and Windows ports and a " - "source of much valuble feedback; " - "David Youd, who has uncovered many subtle and complex bugs in " - "both AGiliTy and Magx; " - "Mitch Mlinar, who has contributed several patches and other " - "suggestions; " - "all of those who have sent me suggestions and bug reports, " - "including " - "Audrey DeLisle (responsible for the red smoke), David Doherty," - "Al Golden, " - "John Hartnup, Walter Isaac, Sami Kivela, Alexander Lehmann, " - "Grant E. Metcalf, " - "Paul Mikell, Adam Myrow, Olav Nielsen, " - "D.J. Picton, Kevin Soucy, Ben Straub, \"Grand Moff Tarkin\", " - "Adam Thornton, " - "Mark Tilford, David Turpin, and Gil Williamson; " - "Volker Blasius," - " original maintainer of the Interactive Fiction Archive; " - "Robert Pelak, who suggested the name \"AGiliTy\"; " - "and to everyone on Rec.arts.int-fiction who suggested names for " - "my interpreter."); - writeln(""); - writeln("SPECIAL VERBS RECOGNIZED"); - writeln("These are all of the special verbs recognized by the interpreter:"); - writeln(" SCORE Print out your score."); - writeln(" NOTIFY Turn score notification on and off."); - writeln(" INSTRUCTIONS or INS Display the instructions for the game."); - writeln(" INTRODUCTION or INTRO Repeat the introduction of the game."); - writeln(" VIEW <picture> Views an illustration. (Not supported on all " - "platforms.)"); - writeln(" BRIEF Don't print room descriptions for rooms you've seen."); - writeln(" VERBOSE Print room descriptions even for rooms you've already " - "seen."); - writeln(" LIST EXITS List the exits from a room."); - writeln(" LISTEXIT ON/OFF Turn on/off automatic listing of exits."); - writeln(" SCRIPT Start sending a transcript to a file."); - writeln(" UNSCRIPT Stop creating a transcript."); - writeln(" SOUND ON, OFF Turn sound on/off."); - writeln(" LOG Start sending all of your commands to a file."); - writeln(" REPLAY <number> Replay your commands from a file, " - "executing one every <number> seconds."); - writeln(" REPLAY FAST Replay your commands from a file without waiting " - "for you to read the scrolling text."); - writeln(" REPLAY STEP Replay your commands from a file, " - "one for every keypress."); - writeln(" AGILDEBUG Access debugging commands."); - writeln(" MENU Toggle menu mode on or off."); - writeln(" OOPS Correct a word you just mistyped; must be the first " - "command on a line."); - writeln(" UNDO Undo your last move; must be the first command on a line."); - writeln(" SAVE Save the game."); - writeln(" RESTORE Restore the game."); - writeln(" RESTART Restart the game."); - writeln(" QUIT Quit."); - writeln(""); -} - - /* This is a hack to get rid of the "What Now?" prompt. */ static void fix_prompt(void) { descr_line *d; @@ -895,20 +796,19 @@ static fc_type setup_game(fc_type fc) print_title(fc); have_ins = open_ins_file(fc, 0); - do { - if (have_ins) - writestr("Choose <I>nstructions, <A>GiliTy Information, " - "or <other> to start the game"); - else - writestr("Choose <A>GiliTy Information or <other> to start the game"); - choice = tolower(agt_getchar()); /* Wait for keypress */ - if (g_vm->shouldQuit()) - return nullptr; + if (have_ins) { + do { + writestr("Choose <I>nstructions, or <other> to start the game"); - agt_clrscr(); - if (have_ins && choice == 'i') print_instructions(fc); - else if (choice == 'a') print_license(); - } while ((choice == 'i' && have_ins) || choice == 'a'); + choice = tolower(agt_getchar()); /* Wait for keypress */ + if (g_vm->shouldQuit()) + return nullptr; + + agt_clrscr(); + if (have_ins && choice == 'i') + print_instructions(fc); + } while (choice == 'i'); + } close_ins_file(); if (!intro_first && intro_ptr.size > 0) { |