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author | D G Turner | 2019-09-13 20:14:22 +0100 |
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committer | D G Turner | 2019-09-13 20:14:22 +0100 |
commit | ec677b3fe9eafe5de2a36e50efb44e1384150820 (patch) | |
tree | cde53fe6ddf8e7cca4a4b25e6447a948fcb59c50 /engines/glk | |
parent | ac3586eb9a879f9be0b4ae603a0c229d6eee9ef5 (diff) | |
download | scummvm-rg350-ec677b3fe9eafe5de2a36e50efb44e1384150820.tar.gz scummvm-rg350-ec677b3fe9eafe5de2a36e50efb44e1384150820.tar.bz2 scummvm-rg350-ec677b3fe9eafe5de2a36e50efb44e1384150820.zip |
HDB: Fix Crash on Invalid Sound String Pointers
This was causing a crash with buffer overflow on Windows builds, but
diagnosing with Valgrind showed invalid strings being accessed in the
sound code. Some analysis showed that these were mainly the reference
to c_str() buffers from a local heap Common::String which was out of
scope and thus destructed, giving an invalid pointer.
The fix here also simplifies the code as well as avoiding this issue.
Diffstat (limited to 'engines/glk')
0 files changed, 0 insertions, 0 deletions