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author | Thierry Crozat | 2016-05-30 22:21:49 +0100 |
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committer | Thierry Crozat | 2016-05-30 22:21:49 +0100 |
commit | 39cbfbb03fc9fbef1402738df3ed8f79faadccaf (patch) | |
tree | 7a78f47bc78878ef92be30b70fa039988060cf80 /engines/gnap/gamesys.cpp | |
parent | 7b4ab3c42655207e4d7cf2174703c56b22fc27c3 (diff) | |
download | scummvm-rg350-39cbfbb03fc9fbef1402738df3ed8f79faadccaf.tar.gz scummvm-rg350-39cbfbb03fc9fbef1402738df3ed8f79faadccaf.tar.bz2 scummvm-rg350-39cbfbb03fc9fbef1402738df3ed8f79faadccaf.zip |
GNAP: Fix sprites display on big endian systems
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r-- | engines/gnap/gamesys.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index d1f2c8944f..f56974fda6 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -249,7 +249,11 @@ void GameSys::drawSpriteToBackground(int x, int y, int resourceId) { Graphics::Surface *GameSys::allocSurface(int width, int height) { Graphics::Surface *surface = new Graphics::Surface(); surface->create(width, height, _backgroundSurface->format); +#if defined(SCUMM_BIG_ENDIAN) + surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0x00FFFFFF); +#else surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0xFFFFFF00); +#endif return surface; } |