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authorThierry Crozat2016-05-30 22:21:49 +0100
committerThierry Crozat2016-05-30 22:21:49 +0100
commit39cbfbb03fc9fbef1402738df3ed8f79faadccaf (patch)
tree7a78f47bc78878ef92be30b70fa039988060cf80 /engines/gnap/gamesys.cpp
parent7b4ab3c42655207e4d7cf2174703c56b22fc27c3 (diff)
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GNAP: Fix sprites display on big endian systems
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r--engines/gnap/gamesys.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index d1f2c8944f..f56974fda6 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -249,7 +249,11 @@ void GameSys::drawSpriteToBackground(int x, int y, int resourceId) {
Graphics::Surface *GameSys::allocSurface(int width, int height) {
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, _backgroundSurface->format);
+#if defined(SCUMM_BIG_ENDIAN)
+ surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0x00FFFFFF);
+#else
surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0xFFFFFF00);
+#endif
return surface;
}