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authorStrangerke2016-03-22 07:07:47 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit5ecf00826028b4d3ee6d64f1a4fe67839b34bc43 (patch)
treea77decc20ca050cf274a96b8eb7cd052c0461bf4 /engines/gnap/gamesys.cpp
parentc4f5dd0209a42ef5d3f6cfe81a83c98f0d9853f5 (diff)
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GNAP: Use nullptr instead of 0 for some pointers
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r--engines/gnap/gamesys.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index 5a72428fb8..d3e1195f4a 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -360,7 +360,7 @@ int GameSys::getSpriteHeightById(int resourceId) {
Graphics::Surface *GameSys::loadBitmap(int resourceId) {
debug("GameSys::loadBitmap() resourceId: %08X", resourceId);
if (_vm->_dat->getResourceType(resourceId) != 1)
- return 0;
+ return nullptr;
byte *resourceData = _vm->_dat->loadResource(resourceId);
uint32 resourceSize = _vm->_dat->getResourceSize(resourceId);
Common::MemoryReadStream stream(resourceData, resourceSize, DisposeAfterUse::NO);
@@ -406,7 +406,7 @@ Sequence *GameSys::seqFind(int sequenceId, int id, int *outIndex) {
*outIndex = i;
return &_seqItems[i];
}
- return 0;
+ return nullptr;
}
int GameSys::seqLocateGfx(int sequenceId, int id, int *outGfxIndex) {