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authorStrangerke2016-04-18 07:37:02 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitde17d92199c5351b29a83efb7a04ce1d8805b976 (patch)
treefc67b24ac46801f97a8db3d41d41845ae54afbf9 /engines/gnap/gamesys.cpp
parent0f58e9481da3ef9a4015e5eac70cbb4521956135 (diff)
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GNAP: Remove unused variable in fatUpdateFrame
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r--engines/gnap/gamesys.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index ef0a265456..e983440c92 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -1001,7 +1001,6 @@ void GameSys::handleReqRemoveSpriteDrawItems() {
}
void GameSys::fatUpdateFrame() {
-
debugC(kDebugBasic, "GameSys::fatUpdateFrame()");
int32 clockDelta = _gameSysClock - _lastUpdateClock;
@@ -1012,7 +1011,6 @@ void GameSys::fatUpdateFrame() {
if (clockDelta <= 0)
return;
- bool updFlag = true;
int duration, currFrameNum;
// NOTE Skipped avi code (reqAviStart)
@@ -1029,7 +1027,6 @@ void GameSys::fatUpdateFrame() {
} else {
Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, 0);
if (!animation) {
- updFlag = false;
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
@@ -1038,7 +1035,6 @@ void GameSys::fatUpdateFrame() {
gfxItem->_currFrame._unusedVal = -1;
gfxItem->_updFlag = true;
} else if (!seqItem) {
- updFlag = false;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
@@ -1046,7 +1042,6 @@ void GameSys::fatUpdateFrame() {
gfxItem->_currFrame._unusedVal = -1;
gfxItem->_updFlag = true;
} else if ((seqItem->_flags & 4) && clockDelta > 1) {
- updFlag = false;
if (gfxItem->_delayTicks < clockDelta) {
duration = clockDelta - gfxItem->_delayTicks;
gfxItem->_delayTicks = 0;
@@ -1072,7 +1067,6 @@ void GameSys::fatUpdateFrame() {
}
currFrameNum = gfxItem->_currFrameNum;
if (animation->_framesCount > currFrameNum) {
- updFlag = false;
while (animation->_framesCount > currFrameNum &&
animation->frames[currFrameNum]._duration <= duration) {
if (animation->frames[currFrameNum]._soundId != -1)
@@ -1109,12 +1103,10 @@ void GameSys::fatUpdateFrame() {
gfxItem->_updFlag = false;
}
} else {
- updFlag = false;
gfxItem->_prevFrame._duration -= duration;
gfxItem->_updFlag = false;
}
} else {
- updFlag = false;
gfxItem->_delayTicks -= clockDelta;
gfxItem->_updFlag = false;
}
@@ -1202,7 +1194,6 @@ void GameSys::fatUpdateFrame() {
found = true;
}
if (found) {
- updFlag = false;
seqRemoveGfx(seqItem->_sequenceId2, seqItem->_id2);
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
_fatSequenceItems.remove_at(i);
@@ -1211,7 +1202,6 @@ void GameSys::fatUpdateFrame() {
}
}
} else {
- updFlag = false;
if (seqItem->_totalDuration < clockDelta) {
int index;
bool found = false;
@@ -1245,7 +1235,6 @@ void GameSys::fatUpdateFrame() {
updateAnimationsStatus(seqItem->_sequenceId, seqItem->_id);
if (seqItem->_flags & 2) {
int gfxDuration;
- updFlag = false;
if (updateSequenceDuration(seqItem->_sequenceId, seqItem->_id, &gfxDuration)) {
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
seqInsertGfx(i, gfxDuration);