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author | Strangerke | 2016-04-18 07:37:02 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | de17d92199c5351b29a83efb7a04ce1d8805b976 (patch) | |
tree | fc67b24ac46801f97a8db3d41d41845ae54afbf9 /engines/gnap/gamesys.cpp | |
parent | 0f58e9481da3ef9a4015e5eac70cbb4521956135 (diff) | |
download | scummvm-rg350-de17d92199c5351b29a83efb7a04ce1d8805b976.tar.gz scummvm-rg350-de17d92199c5351b29a83efb7a04ce1d8805b976.tar.bz2 scummvm-rg350-de17d92199c5351b29a83efb7a04ce1d8805b976.zip |
GNAP: Remove unused variable in fatUpdateFrame
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r-- | engines/gnap/gamesys.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index ef0a265456..e983440c92 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -1001,7 +1001,6 @@ void GameSys::handleReqRemoveSpriteDrawItems() { } void GameSys::fatUpdateFrame() { - debugC(kDebugBasic, "GameSys::fatUpdateFrame()"); int32 clockDelta = _gameSysClock - _lastUpdateClock; @@ -1012,7 +1011,6 @@ void GameSys::fatUpdateFrame() { if (clockDelta <= 0) return; - bool updFlag = true; int duration, currFrameNum; // NOTE Skipped avi code (reqAviStart) @@ -1029,7 +1027,6 @@ void GameSys::fatUpdateFrame() { } else { Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, 0); if (!animation) { - updFlag = false; gfxItem->_sequenceId = -1; gfxItem->_animation = nullptr; gfxItem->_currFrame._duration = 0; @@ -1038,7 +1035,6 @@ void GameSys::fatUpdateFrame() { gfxItem->_currFrame._unusedVal = -1; gfxItem->_updFlag = true; } else if (!seqItem) { - updFlag = false; gfxItem->_animation = nullptr; gfxItem->_currFrame._duration = 0; gfxItem->_currFrame._spriteId = -1; @@ -1046,7 +1042,6 @@ void GameSys::fatUpdateFrame() { gfxItem->_currFrame._unusedVal = -1; gfxItem->_updFlag = true; } else if ((seqItem->_flags & 4) && clockDelta > 1) { - updFlag = false; if (gfxItem->_delayTicks < clockDelta) { duration = clockDelta - gfxItem->_delayTicks; gfxItem->_delayTicks = 0; @@ -1072,7 +1067,6 @@ void GameSys::fatUpdateFrame() { } currFrameNum = gfxItem->_currFrameNum; if (animation->_framesCount > currFrameNum) { - updFlag = false; while (animation->_framesCount > currFrameNum && animation->frames[currFrameNum]._duration <= duration) { if (animation->frames[currFrameNum]._soundId != -1) @@ -1109,12 +1103,10 @@ void GameSys::fatUpdateFrame() { gfxItem->_updFlag = false; } } else { - updFlag = false; gfxItem->_prevFrame._duration -= duration; gfxItem->_updFlag = false; } } else { - updFlag = false; gfxItem->_delayTicks -= clockDelta; gfxItem->_updFlag = false; } @@ -1202,7 +1194,6 @@ void GameSys::fatUpdateFrame() { found = true; } if (found) { - updFlag = false; seqRemoveGfx(seqItem->_sequenceId2, seqItem->_id2); seqRemoveGfx(seqItem->_sequenceId, seqItem->_id); _fatSequenceItems.remove_at(i); @@ -1211,7 +1202,6 @@ void GameSys::fatUpdateFrame() { } } } else { - updFlag = false; if (seqItem->_totalDuration < clockDelta) { int index; bool found = false; @@ -1245,7 +1235,6 @@ void GameSys::fatUpdateFrame() { updateAnimationsStatus(seqItem->_sequenceId, seqItem->_id); if (seqItem->_flags & 2) { int gfxDuration; - updFlag = false; if (updateSequenceDuration(seqItem->_sequenceId, seqItem->_id, &gfxDuration)) { seqRemoveGfx(seqItem->_sequenceId, seqItem->_id); seqInsertGfx(i, gfxDuration); |