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authorStrangerke2016-05-16 23:34:58 +0200
committerStrangerke2016-05-16 23:34:58 +0200
commite280c833c7cc65c263b05532533e5e010a0236c3 (patch)
tree02040ac04dffa3a42a872ca2b935cc9f765dada7 /engines/gnap/gamesys.cpp
parent06f3dc29731cdfc0521929fb4c20c61e1d2c159d (diff)
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GNAP: Enforce the use of nullptr in function calls
Diffstat (limited to 'engines/gnap/gamesys.cpp')
-rw-r--r--engines/gnap/gamesys.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index ecfa3c54ba..76f7fa44b3 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -857,7 +857,7 @@ void GameSys::drawSprites() {
} else {
int resourceId = (gfxItem5->_sequenceId & 0xFFFF0000) | gfxItem5->_currFrame._spriteId;
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
- seqDrawSpriteFrame(spriteResource, gfxItem5->_currFrame, 0);
+ seqDrawSpriteFrame(spriteResource, gfxItem5->_currFrame, nullptr);
_vm->_spriteCache->release(resourceId);
}
}
@@ -1023,7 +1023,7 @@ void GameSys::fatUpdateFrame() {
// NOTE Skipped avi code
}
} else {
- Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, 0);
+ Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, nullptr);
if (!animation) {
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
@@ -1178,7 +1178,7 @@ void GameSys::fatUpdateFrame() {
Sequence *seqItem = &_fatSequenceItems[i];
if (((seqItem->_flags & 8) || (seqItem->_flags & 0x20)) && seqItem->_sequenceId2 != -1) {
duration = 0;
- if (((seqItem->_flags & 0x20) && seqLocateGfx(seqItem->_sequenceId2, seqItem->_id2, 0)) ||
+ if (((seqItem->_flags & 0x20) && seqLocateGfx(seqItem->_sequenceId2, seqItem->_id2, nullptr)) ||
updateSequenceDuration(seqItem->_sequenceId2, seqItem->_id2, &duration)) {
int index = -1;
bool found = false;
@@ -1229,7 +1229,7 @@ void GameSys::fatUpdateFrame() {
for (uint i = 0; i < _seqItems.size(); ++i) {
Sequence *seqItem = &_seqItems[i];
- if (seqLocateGfx(seqItem->_sequenceId, seqItem->_id, 0)) {
+ if (seqLocateGfx(seqItem->_sequenceId, seqItem->_id, nullptr)) {
updateAnimationsStatus(seqItem->_sequenceId, seqItem->_id);
if (seqItem->_flags & 2) {
int gfxDuration;